Struct bevy_egui::render_systems::EguiPipelines
source · pub struct EguiPipelines(pub HashMap<Entity, CachedRenderPipelineId>);
Expand description
Cached Pipeline IDs for the specialized EguiPipeline
s
Tuple Fields§
§0: HashMap<Entity, CachedRenderPipelineId>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for EguiPipelines
impl RefUnwindSafe for EguiPipelines
impl Send for EguiPipelines
impl Sync for EguiPipelines
impl Unpin for EguiPipelines
impl UnwindSafe for EguiPipelines
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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