pub enum YoleckEditorEvent {
EntitySelected(Entity),
EntityDeselected(Entity),
EditedEntityPopulated(Entity),
}
Expand description
Events emitted by the Yoleck editor.
Modules that provide editing overlays over the viewport (like vpeol) can use these events to update their status to match with the editor.
Variants§
Trait Implementations§
Source§impl Debug for YoleckEditorEvent
impl Debug for YoleckEditorEvent
Source§impl Event for YoleckEditorEvent
impl Event for YoleckEditorEvent
Source§const AUTO_PROPAGATE: bool = false
const AUTO_PROPAGATE: bool = false
When true, this event will always attempt to propagate when triggered, without requiring a call
to
Trigger::propagate
.Source§type Traversal = ()
type Traversal = ()
The component that describes which Entity to propagate this event to next, when propagation is enabled.
§fn register_component_id(world: &mut World) -> ComponentId
fn register_component_id(world: &mut World) -> ComponentId
Generates the [
ComponentId
] for this event type. Read more§fn component_id(world: &World) -> Option<ComponentId>
fn component_id(world: &World) -> Option<ComponentId>
Fetches the [
ComponentId
] for this event type,
if it has already been generated. Read moreAuto Trait Implementations§
impl Freeze for YoleckEditorEvent
impl RefUnwindSafe for YoleckEditorEvent
impl Send for YoleckEditorEvent
impl Sync for YoleckEditorEvent
impl Unpin for YoleckEditorEvent
impl UnwindSafe for YoleckEditorEvent
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impl<T, U> AsBindGroupShaderType<U> for T
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Return the
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[ShaderType
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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impl<T> Downcast for Twhere
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Source§impl<T> IntoEither for T
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Converts self
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