Struct bevy_yoleck::prelude::YoleckEntityUuid
source · pub struct YoleckEntityUuid(/* private fields */);
Expand description
A UUID automatically added to entity types defined with
with_uuid
This UUID can be used to refer to the entity in a persistent way - e.g. from a
YoleckComponent
of another entity. The Entity
ID itself
will change between runs, but the UUID can reliably store the connection between the entities
in the .yol
file.
To find an entity by UUID use YoleckUuidRegistry
.
Implementations§
Trait Implementations§
source§impl Component for YoleckEntityUuid
impl Component for YoleckEntityUuid
source§const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks
.Auto Trait Implementations§
impl Freeze for YoleckEntityUuid
impl RefUnwindSafe for YoleckEntityUuid
impl Send for YoleckEntityUuid
impl Sync for YoleckEntityUuid
impl Unpin for YoleckEntityUuid
impl UnwindSafe for YoleckEntityUuid
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>)
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>) )
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
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can
then be further downcast
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implements Trait
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Convert
Rc<Trait>
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.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
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Convert
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. This is needed since Rust cannot
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