pub struct YoleckEditMarker;
Expand description
Marks which entities are currently being edited in the level editor.
Trait Implementations§
Source§impl Component for YoleckEditMarker
impl Component for YoleckEditMarker
Source§const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
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type Mutability = Mutable
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requiree: ComponentId,
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
recursion_check_stack: &mut Vec<ComponentId>,
)
fn register_required_components( requiree: ComponentId, components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, inheritance_depth: u16, recursion_check_stack: &mut Vec<ComponentId>, )
Registers required components.
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
👎Deprecated since 0.16.0: Use the individual hook methods instead (e.g.,
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ComponentHooks
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fn on_despawn() -> Option<for<'w> fn(_: DeferredWorld<'w>, _: HookContext)>
Gets the
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[ComponentHook
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E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
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Maps the entities on this component using the given [
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When deriving [Component
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Read moreAuto Trait Implementations§
impl Freeze for YoleckEditMarker
impl RefUnwindSafe for YoleckEditMarker
impl Send for YoleckEditMarker
impl Sync for YoleckEditMarker
impl Unpin for YoleckEditMarker
impl UnwindSafe for YoleckEditMarker
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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Source§fn borrow_mut(&mut self) -> &mut T
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§impl<C> Bundle for Cwhere
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impl<C> Bundle for Cwhere
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fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )
§fn register_required_components(
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this [
Bundle
].§fn get_component_ids(
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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
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