pub struct YoleckEditorSections(pub Vec<YoleckEditorSection>);Expand description
Sections for the Yoleck editor window.
Already contains sections by default, but can be used to customize the editor by adding more
sections. Each section is a function/closure that accepts a world and returns a closure that
accepts as world and a UI. The outer closure is responsible for prepareing a SystemState for
the inner closure to use.
use bevy::ecs::system::SystemState;
app.world_mut().resource_mut::<YoleckEditorSections>().0.push((|world: &mut World| {
let mut system_state = SystemState::<(
Res<Time>,
)>::new(world);
move |world: &mut World, ui: &mut egui::Ui| {
let (
time,
) = system_state.get_mut(world);
ui.label(format!("Time since startup is {:?}", time.elapsed()));
Ok(())
}
}).into());Tuple Fields§
§0: Vec<YoleckEditorSection>Trait Implementations§
Source§impl Default for YoleckEditorSections
impl Default for YoleckEditorSections
impl Resource for YoleckEditorSections
Auto Trait Implementations§
impl Freeze for YoleckEditorSections
impl !RefUnwindSafe for YoleckEditorSections
impl Send for YoleckEditorSections
impl Sync for YoleckEditorSections
impl Unpin for YoleckEditorSections
impl !UnwindSafe for YoleckEditorSections
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