Struct bevy_yoleck::vpeol::VpeolCursorPointing
source · pub struct VpeolCursorPointing {
pub cursor_position_world_coords: Vec3,
pub z_depth_screen_coords: f32,
}
Expand description
Information on how the cursor is pointing at an entity.
Fields§
§cursor_position_world_coords: Vec3
The location on the entity, in world coords, where the cursor is pointing.
z_depth_screen_coords: f32
Used to determine entity selection priorities.
Trait Implementations§
source§impl Clone for VpeolCursorPointing
impl Clone for VpeolCursorPointing
source§fn clone(&self) -> VpeolCursorPointing
fn clone(&self) -> VpeolCursorPointing
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for VpeolCursorPointing
impl RefUnwindSafe for VpeolCursorPointing
impl Send for VpeolCursorPointing
impl Sync for VpeolCursorPointing
impl Unpin for VpeolCursorPointing
impl UnwindSafe for VpeolCursorPointing
Blanket Implementations§
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T
ShaderType
for self
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
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