Struct bevy_yoleck::vpeol_3d::Vpeol3dThirdAxisWithKnob
source · pub struct Vpeol3dThirdAxisWithKnob {
pub knob_distance: f32,
pub knob_scale: f32,
}
Expand description
Add a knob for dragging the entity perpendicular to the VpeolDragPlane
.
Dragging the knob will not actually change any component - it will only pass to the entity a
Vec3
that describes the drag. Since regular entity dragging is also implemented by passing a
Vec3
, just adding this component should be enough if there is already an edit system in place
that reads that Vec3
(such as the edit system for Vpeol3dPosition
)
Fields§
§knob_distance: f32
The distance of the knob from the entity’s origin.
knob_scale: f32
A scale for the knob’s model.
Trait Implementations§
source§impl Component for Vpeol3dThirdAxisWithKnob
impl Component for Vpeol3dThirdAxisWithKnob
source§const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks
.Auto Trait Implementations§
impl Freeze for Vpeol3dThirdAxisWithKnob
impl RefUnwindSafe for Vpeol3dThirdAxisWithKnob
impl Send for Vpeol3dThirdAxisWithKnob
impl Sync for Vpeol3dThirdAxisWithKnob
impl Unpin for Vpeol3dThirdAxisWithKnob
impl UnwindSafe for Vpeol3dThirdAxisWithKnob
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>)
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>) )
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Rc<Trait>
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. Rc<Any>
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fn as_any(&self) -> &(dyn Any + 'static)
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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. This is needed since Rust cannot
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’s vtable from &mut Trait
’s.