pub struct FocusedNonWindowEguiContext(pub Entity);
Expand description
Stores an entity of a focused non-window context (to push keyboard events to).
The resource won’t exist if no context is focused, Option<Res<FocusedNonWindowEguiContext>>
must be used to read from it.
If the HoveredNonWindowEguiContext
resource exists, the FocusedNonWindowEguiContext
resource will get inserted on mouse button press or touch start event
(and removed if no hovered non-window context exists respectively).
Atm, it’s up to users to update HoveredNonWindowEguiContext
and EguiContextPointerPosition
.
We might be able to add proper bevy_picking
support for world space UI once [bevy_picking::backend::HitData
]
starts exposing triangle index or UV.
Updating focused contexts happens during crate::EguiInputSet::FocusContext
,
see write_pointer_button_events_system
and write_window_touch_events_system
.
Tuple Fields§
§0: Entity
Trait Implementations§
Source§impl Clone for FocusedNonWindowEguiContext
impl Clone for FocusedNonWindowEguiContext
Source§fn clone(&self) -> FocusedNonWindowEguiContext
fn clone(&self) -> FocusedNonWindowEguiContext
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreimpl Resource for FocusedNonWindowEguiContext
Auto Trait Implementations§
impl Freeze for FocusedNonWindowEguiContext
impl RefUnwindSafe for FocusedNonWindowEguiContext
impl Send for FocusedNonWindowEguiContext
impl Sync for FocusedNonWindowEguiContext
impl Unpin for FocusedNonWindowEguiContext
impl UnwindSafe for FocusedNonWindowEguiContext
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