pub struct ColliderConstructorHierarchyReady {
pub entity: Entity,
}
Expand description
Triggered when a ColliderConstructorHierarchy
finished inserting all its Collider
s.
Note that the event will still be triggered when when the hierarchy had no colliders to insert or failed to insert all of them, so this event is not a guarantee that there are actually any colliders in the scene.
Fields§
§entity: Entity
The entity that held the ColliderConstructorHierarchy
.
Trait Implementations§
Source§impl Clone for ColliderConstructorHierarchyReady
impl Clone for ColliderConstructorHierarchyReady
Source§fn clone(&self) -> ColliderConstructorHierarchyReady
fn clone(&self) -> ColliderConstructorHierarchyReady
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl EntityEvent for ColliderConstructorHierarchyReady
impl EntityEvent for ColliderConstructorHierarchyReady
Source§fn event_target(&self) -> Entity
fn event_target(&self) -> Entity
The
Entity
“target” of this EntityEvent
. When triggered, this will run observers that watch for this specific entity.Source§fn event_target_mut(&mut self) -> &mut Entity
fn event_target_mut(&mut self) -> &mut Entity
Returns a mutable reference to the
Entity
“target” of this EntityEvent
. When triggered, this will run observers that watch for this specific entity. Read moreSource§impl Event for ColliderConstructorHierarchyReady
impl Event for ColliderConstructorHierarchyReady
Source§type Trigger<'a> = EntityTrigger
type Trigger<'a> = EntityTrigger
Defines which observers will run, what data will be passed to them, and the order they will be run in. See
Trigger
for more info.Source§impl PartialEq for ColliderConstructorHierarchyReady
impl PartialEq for ColliderConstructorHierarchyReady
Source§fn eq(&self, other: &ColliderConstructorHierarchyReady) -> bool
fn eq(&self, other: &ColliderConstructorHierarchyReady) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.impl Copy for ColliderConstructorHierarchyReady
impl StructuralPartialEq for ColliderConstructorHierarchyReady
Auto Trait Implementations§
impl Freeze for ColliderConstructorHierarchyReady
impl RefUnwindSafe for ColliderConstructorHierarchyReady
impl Send for ColliderConstructorHierarchyReady
impl Sync for ColliderConstructorHierarchyReady
impl Unpin for ColliderConstructorHierarchyReady
impl UnwindSafe for ColliderConstructorHierarchyReady
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Source§impl<T, U> AsBindGroupShaderType<U> for T
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