Function avian3d::dynamics::integrator::semi_implicit_euler::angular_acceleration
source · pub fn angular_acceleration(
torque: Vector,
world_inv_inertia: Matrix3,
locked_axes: LockedAxes
) -> Vector
Expand description
Computes angular acceleration based on the current angular velocity, torque, and inertia.
Note that this does not account for gyroscopic motion. To compute the gyroscopic angular velocity
correction, use solve_gyroscopic_torque
.