pub struct PhysicsPluginsWithHooks<H: CollisionHooks> { /* private fields */ }
Expand description
A PhysicsPlugins
plugin group with CollisionHooks
specified.
Implementations§
Source§impl<H: CollisionHooks> PhysicsPluginsWithHooks<H>
impl<H: CollisionHooks> PhysicsPluginsWithHooks<H>
Sourcepub fn new(schedule: impl ScheduleLabel) -> Self
pub fn new(schedule: impl ScheduleLabel) -> Self
Creates a new PhysicsPluginsWithHooks
plugin group using the given CollisionHooks
and schedule for running the PhysicsSchedule
.
The default schedule is FixedPostUpdate
.
Sourcepub fn with_length_unit(self, unit: Scalar) -> Self
pub fn with_length_unit(self, unit: Scalar) -> Self
Sets the value used for the PhysicsLengthUnit
, a units-per-meter scaling factor
that adjusts the engine’s internal properties to the scale of the world.
See PhysicsPlugins::with_length_unit
for more information.
Trait Implementations§
Source§impl<H: CollisionHooks> Default for PhysicsPluginsWithHooks<H>
impl<H: CollisionHooks> Default for PhysicsPluginsWithHooks<H>
Source§impl<H: CollisionHooks + 'static> PluginGroup for PhysicsPluginsWithHooks<H>where
for<'w, 's> SystemParamItem<'w, 's, H>: CollisionHooks,
impl<H: CollisionHooks + 'static> PluginGroup for PhysicsPluginsWithHooks<H>where
for<'w, 's> SystemParamItem<'w, 's, H>: CollisionHooks,
Source§fn build(self) -> PluginGroupBuilder
fn build(self) -> PluginGroupBuilder
Configures the
Plugin
s that are to be added.Source§fn name() -> String
fn name() -> String
Configures a name for the
PluginGroup
which is primarily used for debugging.Auto Trait Implementations§
impl<H> Freeze for PhysicsPluginsWithHooks<H>
impl<H> !RefUnwindSafe for PhysicsPluginsWithHooks<H>
impl<H> Send for PhysicsPluginsWithHooks<H>
impl<H> Sync for PhysicsPluginsWithHooks<H>
impl<H> Unpin for PhysicsPluginsWithHooks<H>where
H: Unpin,
impl<H> !UnwindSafe for PhysicsPluginsWithHooks<H>
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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