pub struct ImageLoaderSettings {
pub format: ImageFormatSetting,
pub texture_format: Option<TextureFormat>,
pub is_srgb: bool,
pub sampler: ImageSampler,
pub asset_usage: RenderAssetUsages,
pub array_layout: Option<ImageArrayLayout>,
pub expand_grayscale: bool,
}Expand description
Settings for loading an Image using an ImageLoader.
Fields§
§format: ImageFormatSettingHow to determine the image’s container format.
texture_format: Option<TextureFormat>Forcibly use a specific wgpu_types::TextureFormat.
Useful to control how data is handled when used
in a shader.
Ex: data that would be R16Uint that needs to
be sampled as a float using R16Snorm.
Grayscale images are not expanded to RGBA when this format has one or two channels.
is_srgb: boolSpecifies whether image data is linear or in sRGB space when this is not determined by the image format.
sampler: ImageSamplerImageSampler to use when rendering - this does
not affect the loading of the image data.
asset_usage: RenderAssetUsagesWhere the asset will be used - see the docs on
RenderAssetUsages for details.
array_layout: Option<ImageArrayLayout>Interpret the image as an array of images. This is
primarily for use with the texture2DArray shader
uniform type.
expand_grayscale: boolWhether to expand grayscale images to RGBA.
When false, grayscale images load as R8Unorm, Rg8Unorm, R16Unorm or Rg16Unorm
and is_srgb is ignored.
Trait Implementations§
Source§impl Clone for ImageLoaderSettings
impl Clone for ImageLoaderSettings
Source§fn clone(&self) -> ImageLoaderSettings
fn clone(&self) -> ImageLoaderSettings
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for ImageLoaderSettings
impl Debug for ImageLoaderSettings
Source§impl Default for ImageLoaderSettings
impl Default for ImageLoaderSettings
Source§fn default() -> ImageLoaderSettings
fn default() -> ImageLoaderSettings
Source§impl<'de> Deserialize<'de> for ImageLoaderSettings
impl<'de> Deserialize<'de> for ImageLoaderSettings
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<ImageLoaderSettings, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<ImageLoaderSettings, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Source§impl Serialize for ImageLoaderSettings
impl Serialize for ImageLoaderSettings
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Auto Trait Implementations§
impl Freeze for ImageLoaderSettings
impl RefUnwindSafe for ImageLoaderSettings
impl Send for ImageLoaderSettings
impl Sync for ImageLoaderSettings
impl Unpin for ImageLoaderSettings
impl UnsafeUnpin for ImageLoaderSettings
impl UnwindSafe for ImageLoaderSettings
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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