pub struct ReflectDiv {
pub div: fn(Box<dyn PartialReflect>, Box<dyn PartialReflect>) -> Result<Box<dyn Reflect>, (Box<dyn PartialReflect>, Box<dyn PartialReflect>)>,
}Expand description
A struct used to perform division on reflected values.
A ReflectDiv for type T can be obtained via FromType::from_type.
Fields§
§div: fn(Box<dyn PartialReflect>, Box<dyn PartialReflect>) -> Result<Box<dyn Reflect>, (Box<dyn PartialReflect>, Box<dyn PartialReflect>)>Function pointer implementing ReflectDiv::div().
Implementations§
Source§impl ReflectDiv
impl ReflectDiv
Sourcepub fn div(
&self,
a: Box<dyn PartialReflect>,
b: Box<dyn PartialReflect>,
) -> Result<Box<dyn Reflect>, (Box<dyn PartialReflect>, Box<dyn PartialReflect>)>
pub fn div( &self, a: Box<dyn PartialReflect>, b: Box<dyn PartialReflect>, ) -> Result<Box<dyn Reflect>, (Box<dyn PartialReflect>, Box<dyn PartialReflect>)>
Divides two reflected values, returning the result as a new reflected value.
§Errors
Returns Err((a, b)) if the types are incompatible.
Trait Implementations§
Source§impl Clone for ReflectDiv
impl Clone for ReflectDiv
Source§fn clone(&self) -> ReflectDiv
fn clone(&self) -> ReflectDiv
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<T> FromType<T> for ReflectDiv
impl<T> FromType<T> for ReflectDiv
Source§fn from_type() -> ReflectDiv
fn from_type() -> ReflectDiv
Creates an instance of
Self for type T.Source§fn insert_dependencies(_type_registration: &mut TypeRegistration)
fn insert_dependencies(_type_registration: &mut TypeRegistration)
Auto Trait Implementations§
impl Freeze for ReflectDiv
impl RefUnwindSafe for ReflectDiv
impl Send for ReflectDiv
impl Sync for ReflectDiv
impl Unpin for ReflectDiv
impl UnsafeUnpin for ReflectDiv
impl UnwindSafe for ReflectDiv
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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fn clone_type_data(&self) -> Box<dyn TypeData>
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