pub struct ShaderResolver<'a> { /* private fields */ }Expand description
A Wesl import resolver. Maps module paths to actual Wesl shader source.
Implementations§
Source§impl<'a> ShaderResolver<'a>
impl<'a> ShaderResolver<'a>
Sourcepub fn new(
module_path_to_asset_id: &'a HashMap<ModulePath, AssetId<Shader>>,
shaders: &'a HashMap<AssetId<Shader>, Shader>,
constants_source: &'a str,
) -> ShaderResolver<'a>
pub fn new( module_path_to_asset_id: &'a HashMap<ModulePath, AssetId<Shader>>, shaders: &'a HashMap<AssetId<Shader>, Shader>, constants_source: &'a str, ) -> ShaderResolver<'a>
Creates a shader resolver with the given map of module paths to shader asset ids,
map of shader asset ids to shader source, and the source of the virtual
constants module. This resolver is not meant to be long living.
Trait Implementations§
Source§impl<'a> Resolver for ShaderResolver<'a>
impl<'a> Resolver for ShaderResolver<'a>
Source§fn resolve_source(
&self,
module_path: &ModulePath,
) -> Result<Cow<'_, str>, ResolveError>
fn resolve_source( &self, module_path: &ModulePath, ) -> Result<Cow<'_, str>, ResolveError>
Try to resolve a source file identified by a module path.
Source§fn canonical_path(&self, module_path: &ModulePath) -> ModulePath
fn canonical_path(&self, module_path: &ModulePath) -> ModulePath
Get the canonical form of a module path.
Source§fn display_name(&self, module_path: &ModulePath) -> Option<String>
fn display_name(&self, module_path: &ModulePath) -> Option<String>
Get the display name of the module path. Implementing this is optional.
Source§fn fs_path(&self, _module_path: &ModulePath) -> Result<PathBuf, ResolveError>
fn fs_path(&self, _module_path: &ModulePath) -> Result<PathBuf, ResolveError>
Get the filesystem path of the module path. Implementing this is optional.
Source§fn module_path(&self, _fs_path: &Path) -> Result<ModulePath, ResolveError>
fn module_path(&self, _fs_path: &Path) -> Result<ModulePath, ResolveError>
Get the module path of the filesystem path. Implementing this is optional.
Auto Trait Implementations§
impl<'a> Freeze for ShaderResolver<'a>
impl<'a> RefUnwindSafe for ShaderResolver<'a>
impl<'a> Send for ShaderResolver<'a>
impl<'a> Sync for ShaderResolver<'a>
impl<'a> Unpin for ShaderResolver<'a>
impl<'a> UnsafeUnpin for ShaderResolver<'a>
impl<'a> UnwindSafe for ShaderResolver<'a>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
impl<T> ConditionalSend for Twhere
T: Send,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
Source§impl<T> Identity for Twhere
T: ?Sized,
impl<T> Identity for Twhere
T: ?Sized,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
Source§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.