bevy_core_pipeline::core_3d

Function prepare_prepass_textures

Source
pub fn prepare_prepass_textures(
    commands: Commands<'_, '_>,
    texture_cache: ResMut<'_, TextureCache>,
    render_device: Res<'_, RenderDevice>,
    opaque_3d_prepass_phases: Res<'_, ViewBinnedRenderPhases<Opaque3dPrepass>>,
    alpha_mask_3d_prepass_phases: Res<'_, ViewBinnedRenderPhases<AlphaMask3dPrepass>>,
    opaque_3d_deferred_phases: Res<'_, ViewBinnedRenderPhases<Opaque3dDeferred>>,
    alpha_mask_3d_deferred_phases: Res<'_, ViewBinnedRenderPhases<AlphaMask3dDeferred>>,
    views_3d: Query<'_, '_, (Entity, &ExtractedCamera, &Msaa, Has<DepthPrepass>, Has<NormalPrepass>, Has<MotionVectorPrepass>, Has<DeferredPrepass>)>,
)