bevy_core_pipeline::core_3dFunction prepare_prepass_textures
Source pub fn prepare_prepass_textures(
commands: Commands<'_, '_>,
texture_cache: ResMut<'_, TextureCache>,
render_device: Res<'_, RenderDevice>,
opaque_3d_prepass_phases: Res<'_, ViewBinnedRenderPhases<Opaque3dPrepass>>,
alpha_mask_3d_prepass_phases: Res<'_, ViewBinnedRenderPhases<AlphaMask3dPrepass>>,
opaque_3d_deferred_phases: Res<'_, ViewBinnedRenderPhases<Opaque3dDeferred>>,
alpha_mask_3d_deferred_phases: Res<'_, ViewBinnedRenderPhases<AlphaMask3dDeferred>>,
views_3d: Query<'_, '_, (Entity, &ExtractedCamera, &Msaa, Has<DepthPrepass>, Has<NormalPrepass>, Has<MotionVectorPrepass>, Has<DeferredPrepass>)>,
)