pub struct Opaque3dPrepass {
pub key: OpaqueNoLightmap3dBinKey,
pub representative_entity: (Entity, MainEntity),
pub batch_range: Range<u32>,
pub extra_index: PhaseItemExtraIndex,
}
Expand description
Opaque phase of the 3D prepass.
Sorted by pipeline, then by mesh to improve batching.
Used to render all 3D meshes with materials that have no transparency.
Fields§
§key: OpaqueNoLightmap3dBinKey
Information that separates items into bins.
representative_entity: (Entity, MainEntity)
An entity from which Bevy fetches data common to all instances in this batch, such as the mesh.
batch_range: Range<u32>
§extra_index: PhaseItemExtraIndex
Trait Implementations§
Source§impl BinnedPhaseItem for Opaque3dPrepass
impl BinnedPhaseItem for Opaque3dPrepass
Source§type BinKey = OpaqueNoLightmap3dBinKey
type BinKey = OpaqueNoLightmap3dBinKey
The key used for binning
PhaseItem
s into bins. Order the members of
BinnedPhaseItem::BinKey
by the order of binding for best
performance. For example, pipeline id, draw function id, mesh asset id,
lowest variable bind group id such as the material bind group id, and
its dynamic offsets if any, next bind group and offsets, etc. This
reduces the need for rebinding between bins and improves performance.Source§fn new(
key: Self::BinKey,
representative_entity: (Entity, MainEntity),
batch_range: Range<u32>,
extra_index: PhaseItemExtraIndex,
) -> Self
fn new( key: Self::BinKey, representative_entity: (Entity, MainEntity), batch_range: Range<u32>, extra_index: PhaseItemExtraIndex, ) -> Self
Creates a new binned phase item from the key and per-entity data. Read more
Source§impl CachedRenderPipelinePhaseItem for Opaque3dPrepass
impl CachedRenderPipelinePhaseItem for Opaque3dPrepass
Source§fn cached_pipeline(&self) -> CachedRenderPipelineId
fn cached_pipeline(&self) -> CachedRenderPipelineId
The id of the render pipeline, cached in the
PipelineCache
, that will be used to draw
this phase item.Source§impl PhaseItem for Opaque3dPrepass
impl PhaseItem for Opaque3dPrepass
Source§fn main_entity(&self) -> MainEntity
fn main_entity(&self) -> MainEntity
The main world entity represented by this
PhaseItem
.Source§fn draw_function(&self) -> DrawFunctionId
fn draw_function(&self) -> DrawFunctionId
Specifies the
Draw
function used to render the item.Source§fn batch_range(&self) -> &Range<u32>
fn batch_range(&self) -> &Range<u32>
The range of instances that the batch covers. After doing a batched draw, batch range
length phase items will be skipped. This design is to avoid having to restructure the
render phase unnecessarily.
fn batch_range_mut(&mut self) -> &mut Range<u32>
Source§fn extra_index(&self) -> PhaseItemExtraIndex
fn extra_index(&self) -> PhaseItemExtraIndex
Returns the
PhaseItemExtraIndex
. Read moreSource§fn batch_range_and_extra_index_mut(
&mut self,
) -> (&mut Range<u32>, &mut PhaseItemExtraIndex)
fn batch_range_and_extra_index_mut( &mut self, ) -> (&mut Range<u32>, &mut PhaseItemExtraIndex)
Returns a pair of mutable references to both the batch range and extra
index.
Source§const AUTOMATIC_BATCHING: bool = true
const AUTOMATIC_BATCHING: bool = true
Whether or not this
PhaseItem
should be subjected to automatic batching. (Default: true
)Auto Trait Implementations§
impl Freeze for Opaque3dPrepass
impl RefUnwindSafe for Opaque3dPrepass
impl Send for Opaque3dPrepass
impl Sync for Opaque3dPrepass
impl Unpin for Opaque3dPrepass
impl UnwindSafe for Opaque3dPrepass
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more