pub fn prepare_auxiliary_depth_of_field_textures(
commands: Commands<'_, '_>,
render_device: Res<'_, RenderDevice>,
texture_cache: ResMut<'_, TextureCache>,
view_targets: Query<'_, '_, (Entity, &ViewTarget, &DepthOfField)>,
)
Expand description
Creates the second render target texture that the first pass of the bokeh effect needs.