pub fn prepare_post_processing_uniforms(
commands: Commands<'_, '_>,
post_processing_uniform_buffers: ResMut<'_, PostProcessingUniformBuffers>,
render_device: Res<'_, RenderDevice>,
render_queue: Res<'_, RenderQueue>,
views: Query<'_, '_, (Entity, &ChromaticAberration)>,
)
Expand description
Gathers the built-in postprocessing settings for every view and uploads them to the GPU.