Expand description
Miscellaneous built-in postprocessing effects.
Currently, this consists only of chromatic aberration.
Structs§
- Adds colored fringes to the edges of objects in the scene.
- The on-GPU version of the
ChromaticAberration
settings. - The render node that runs the built-in postprocessing stack.
- GPU pipeline data for the built-in postprocessing stack.
- A component attached to cameras in the render world that stores the specialized pipeline ID for the built-in postprocessing stack.
- A key that uniquely identifies a built-in postprocessing pipeline.
- A plugin that implements a built-in postprocessing stack with some common effects.
- A component, part of the render world, that stores the appropriate byte offset within the
PostProcessingUniformBuffers
for the camera it’s attached to. - A resource, part of the render world, that stores the
ChromaticAberrationUniform
s for each view.
Functions§
- Specializes the built-in postprocessing pipeline for each applicable view.
- Gathers the built-in postprocessing settings for every view and uploads them to the GPU.