pub fn get_lut_bindings<'a>(
images: &'a RenderAssets<GpuImage>,
tonemapping_luts: &'a TonemappingLuts,
tonemapping: &Tonemapping,
fallback_image: &'a FallbackImage,
) -> (&'a TextureView, &'a Sampler)
pub fn get_lut_bindings<'a>(
images: &'a RenderAssets<GpuImage>,
tonemapping_luts: &'a TonemappingLuts,
tonemapping: &Tonemapping,
fallback_image: &'a FallbackImage,
) -> (&'a TextureView, &'a Sampler)