Structs§
- 3D LUT (look up table) textures used for tonemapping
- Various flags describing what tonemapping needs to do.
Enums§
- Enables a debanding shader that applies dithering to mitigate color banding in the final image for a given
Camera
entity. - Optionally enables a tonemapping shader that attempts to map linear input stimulus into a perceptually uniform image for a given
Camera
entity.