pub unsafe trait WorldQuery {
type Fetch<'w>: Clone;
type State: Send + Sync + Sized;
const IS_DENSE: bool;
// Required methods
fn shrink_fetch<'wlong: 'wshort, 'wshort>(
fetch: Self::Fetch<'wlong>,
) -> Self::Fetch<'wshort>;
unsafe fn init_fetch<'w, 's>(
world: UnsafeWorldCell<'w>,
state: &'s Self::State,
last_run: Tick,
this_run: Tick,
) -> Self::Fetch<'w>;
unsafe fn set_archetype<'w, 's>(
fetch: &mut Self::Fetch<'w>,
state: &'s Self::State,
archetype: &'w Archetype,
table: &'w Table,
);
unsafe fn set_table<'w, 's>(
fetch: &mut Self::Fetch<'w>,
state: &'s Self::State,
table: &'w Table,
);
fn update_component_access(state: &Self::State, access: &mut FilteredAccess);
fn init_state(world: &mut World) -> Self::State;
fn get_state(components: &Components) -> Option<Self::State>;
fn matches_component_set(
state: &Self::State,
set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool;
// Provided methods
fn init_nested_access(
_state: &Self::State,
_system_name: Option<&str>,
_component_access_set: &mut FilteredAccessSet,
_world: UnsafeWorldCell<'_>,
) { ... }
fn update_archetypes(_state: &mut Self::State, _world: UnsafeWorldCell<'_>) { ... }
}Expand description
Types that can be used as parameters in a Query.
Types that implement this should also implement either QueryData or QueryFilter
§Safety
Implementor must ensure that
update_component_access, QueryData::provide_extra_access, matches_component_set, QueryData::fetch, QueryFilter::filter_fetch and init_fetch
obey the following:
- For each component mutably accessed by
QueryData::fetch,update_component_accessorQueryData::provide_extra_accessshould add write access unless read or write access has already been added, in which case it should panic. - For each component readonly accessed by
QueryData::fetchorQueryFilter::filter_fetch,update_component_accessorQueryData::provide_extra_accessshould add read access unless write access has already been added, in which case it should panic. - If
fetchmutably accesses the same component twice,update_component_accessshould panic. update_component_accessmay not add aWithoutfilter for a component unlessmatches_component_setalways returnsfalsewhen the component set contains that component.update_component_accessmay not add aWithfilter for a component unlessmatches_component_setalways returnsfalsewhen the component set doesn’t contain that component.- In cases where the query represents a disjunction (such as an
Orfilter) where each element is a validWorldQuery, the following rules must be obeyed:matches_component_setmust be a disjunction of the element’s implementationsupdate_component_accessmust replace the filters with a disjunction of filters- Each filter in that disjunction must be a conjunction of the corresponding element’s filter with the previous
access
- For each resource readonly accessed by
init_fetch,update_component_accessshould add read access. - Mutable resource access is not allowed.
- Any access added during
QueryData::provide_extra_accessmust be a subset ofavailable_access, and must not conflict with any access inaccess.
When implementing update_component_access, note that add_read and add_write both also add a With filter, whereas extend_access does not change the filters.
Required Associated Constants§
Sourceconst IS_DENSE: bool
const IS_DENSE: bool
Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components.
This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true, WorldQuery::set_table must be used before
QueryData::fetch can be called for iterators. If this returns false,
WorldQuery::set_archetype must be used before QueryData::fetch can be called for
iterators.
Required Associated Types§
Sourcetype Fetch<'w>: Clone
type Fetch<'w>: Clone
Per archetype/table state retrieved by this WorldQuery to compute Self::Item for each entity.
Sourcetype State: Send + Sync + Sized
type State: Send + Sync + Sized
State used to construct a Self::Fetch. This will be cached inside QueryState,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch.
Required Methods§
Sourcefn shrink_fetch<'wlong: 'wshort, 'wshort>(
fetch: Self::Fetch<'wlong>,
) -> Self::Fetch<'wshort>
fn shrink_fetch<'wlong: 'wshort, 'wshort>( fetch: Self::Fetch<'wlong>, ) -> Self::Fetch<'wshort>
This function manually implements subtyping for the query fetches.
Sourceunsafe fn init_fetch<'w, 's>(
world: UnsafeWorldCell<'w>,
state: &'s Self::State,
last_run: Tick,
this_run: Tick,
) -> Self::Fetch<'w>
unsafe fn init_fetch<'w, 's>( world: UnsafeWorldCell<'w>, state: &'s Self::State, last_run: Tick, this_run: Tick, ) -> Self::Fetch<'w>
Creates a new instance of Self::Fetch,
by combining data from the World with the cached Self::State.
Readonly accesses resources registered in WorldQuery::update_component_access.
§Safety
statemust have been initialized (viaWorldQuery::init_state) using the sameworldpassed in to this function.worldmust have the right to access any access registered inWorldQuery::update_component_accessorWorldQuery::init_nested_access.WorldQuery::update_component_accessmust not request conflicting access. IfSelfisReadOnlyQueryDataorQueryFilter, the access is read-only and can never conflict. Otherwise,WorldQuery::update_component_accessmust be called to ensure it does not panic.WorldQuery::init_nested_accessmust not request conflicting access. IfSelfisReadOnlyQueryDataorQueryFilter, the access is read-only and can never conflict. IfSelfisSingleEntityQueryData, there is no external access and it cannot conflict. Otherwise,WorldQuery::init_nested_accessmust be called to ensure it does not panic.
Sourceunsafe fn set_archetype<'w, 's>(
fetch: &mut Self::Fetch<'w>,
state: &'s Self::State,
archetype: &'w Archetype,
table: &'w Table,
)
unsafe fn set_archetype<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, archetype: &'w Archetype, table: &'w Table, )
Adjusts internal state to account for the next Archetype. This will always be called on
archetypes that match this WorldQuery.
§Safety
archetypeandtablesmust be from the sameWorldthatWorldQuery::init_statewas called on.tablemust correspond toarchetype.statemust be theStatethatfetchwas initialized with.
Sourceunsafe fn set_table<'w, 's>(
fetch: &mut Self::Fetch<'w>,
state: &'s Self::State,
table: &'w Table,
)
unsafe fn set_table<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, table: &'w Table, )
Adjusts internal state to account for the next Table. This will always be called on tables
that match this WorldQuery.
§Safety
tablemust be from the sameWorldthatWorldQuery::init_statewas called on.statemust be theStatethatfetchwas initialized with.
Sourcefn update_component_access(state: &Self::State, access: &mut FilteredAccess)
fn update_component_access(state: &Self::State, access: &mut FilteredAccess)
Adds any component accesses to the current entity used by this WorldQuery to access.
Used to check which queries are disjoint and can run in parallel
Sourcefn init_state(world: &mut World) -> Self::State
fn init_state(world: &mut World) -> Self::State
Creates and initializes a State for this WorldQuery type.
Sourcefn get_state(components: &Components) -> Option<Self::State>
fn get_state(components: &Components) -> Option<Self::State>
Attempts to initialize a State for this WorldQuery type using read-only
access to Components.
Sourcefn matches_component_set(
state: &Self::State,
set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( state: &Self::State, set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
Provided Methods§
Sourcefn init_nested_access(
_state: &Self::State,
_system_name: Option<&str>,
_component_access_set: &mut FilteredAccessSet,
_world: UnsafeWorldCell<'_>,
)
fn init_nested_access( _state: &Self::State, _system_name: Option<&str>, _component_access_set: &mut FilteredAccessSet, _world: UnsafeWorldCell<'_>, )
Adds any component accesses to other entities used by this WorldQuery.
This method must panic if the access would conflict with any existing access in the FilteredAccessSet.
This is used for queries to request access to entities other than the current one, such as to read resources or to follow relations.
Sourcefn update_archetypes(_state: &mut Self::State, _world: UnsafeWorldCell<'_>)
fn update_archetypes(_state: &mut Self::State, _world: UnsafeWorldCell<'_>)
Called when the query state is updating its archetype cache. This can be used by nested queries to update their internal archetype caches.
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementations on Foreign Types§
Source§impl WorldQuery for ()
impl WorldQuery for ()
const IS_DENSE: bool = true
type Fetch<'w> = ()
type State = ()
fn shrink_fetch<'wlong: 'wshort, 'wshort>( fetch: Self::Fetch<'wlong>, ) -> Self::Fetch<'wshort>
unsafe fn init_fetch<'w, 's>( world: UnsafeWorldCell<'w>, state: &'s Self::State, last_run: Tick, this_run: Tick, ) -> Self::Fetch<'w>
unsafe fn set_archetype<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, archetype: &'w Archetype, table: &'w Table, )
unsafe fn set_table<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, table: &'w Table, )
fn update_component_access(state: &Self::State, access: &mut FilteredAccess)
fn init_nested_access( state: &Self::State, _system_name: Option<&str>, _component_access_set: &mut FilteredAccessSet, _world: UnsafeWorldCell<'_>, )
fn init_state(world: &mut World) -> Self::State
fn get_state(components: &Components) -> Option<Self::State>
fn matches_component_set( state: &Self::State, set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
fn update_archetypes(state: &mut Self::State, _world: UnsafeWorldCell<'_>)
Source§impl<'__w, T: Component> WorldQuery for &'__w mut T
impl<'__w, T: Component> WorldQuery for &'__w mut T
const IS_DENSE: bool
type Fetch<'w> = WriteFetch<'w, T>
type State = ComponentId
fn shrink_fetch<'wlong: 'wshort, 'wshort>( fetch: Self::Fetch<'wlong>, ) -> Self::Fetch<'wshort>
unsafe fn init_fetch<'w, 's>( world: UnsafeWorldCell<'w>, component_id: &ComponentId, last_run: Tick, this_run: Tick, ) -> WriteFetch<'w, T>
unsafe fn set_archetype<'w>( fetch: &mut WriteFetch<'w, T>, component_id: &ComponentId, _archetype: &'w Archetype, table: &'w Table, )
unsafe fn set_table<'w>( fetch: &mut WriteFetch<'w, T>, component_id: &ComponentId, table: &'w Table, )
fn update_component_access( component_id: &ComponentId, access: &mut FilteredAccess, )
fn init_state(world: &mut World) -> ComponentId
fn get_state(components: &Components) -> Option<Self::State>
fn matches_component_set( state: &ComponentId, set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
Source§impl<F0: WorldQuery, F1: WorldQuery> WorldQuery for (F0, F1)
impl<F0: WorldQuery, F1: WorldQuery> WorldQuery for (F0, F1)
const IS_DENSE: bool
type Fetch<'w> = (<F0 as WorldQuery>::Fetch<'w>, <F1 as WorldQuery>::Fetch<'w>)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State)
fn shrink_fetch<'wlong: 'wshort, 'wshort>( fetch: Self::Fetch<'wlong>, ) -> Self::Fetch<'wshort>
unsafe fn init_fetch<'w, 's>( world: UnsafeWorldCell<'w>, state: &'s Self::State, last_run: Tick, this_run: Tick, ) -> Self::Fetch<'w>
unsafe fn set_archetype<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, archetype: &'w Archetype, table: &'w Table, )
unsafe fn set_table<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, table: &'w Table, )
fn update_component_access(state: &Self::State, access: &mut FilteredAccess)
fn init_nested_access( state: &Self::State, _system_name: Option<&str>, _component_access_set: &mut FilteredAccessSet, _world: UnsafeWorldCell<'_>, )
fn init_state(world: &mut World) -> Self::State
fn get_state(components: &Components) -> Option<Self::State>
fn matches_component_set( state: &Self::State, set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
fn update_archetypes(state: &mut Self::State, _world: UnsafeWorldCell<'_>)
Source§impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery> WorldQuery for (F0, F1, F2)
impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery> WorldQuery for (F0, F1, F2)
const IS_DENSE: bool
type Fetch<'w> = (<F0 as WorldQuery>::Fetch<'w>, <F1 as WorldQuery>::Fetch<'w>, <F2 as WorldQuery>::Fetch<'w>)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State)
fn shrink_fetch<'wlong: 'wshort, 'wshort>( fetch: Self::Fetch<'wlong>, ) -> Self::Fetch<'wshort>
unsafe fn init_fetch<'w, 's>( world: UnsafeWorldCell<'w>, state: &'s Self::State, last_run: Tick, this_run: Tick, ) -> Self::Fetch<'w>
unsafe fn set_archetype<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, archetype: &'w Archetype, table: &'w Table, )
unsafe fn set_table<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, table: &'w Table, )
fn update_component_access(state: &Self::State, access: &mut FilteredAccess)
fn init_nested_access( state: &Self::State, _system_name: Option<&str>, _component_access_set: &mut FilteredAccessSet, _world: UnsafeWorldCell<'_>, )
fn init_state(world: &mut World) -> Self::State
fn get_state(components: &Components) -> Option<Self::State>
fn matches_component_set( state: &Self::State, set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
fn update_archetypes(state: &mut Self::State, _world: UnsafeWorldCell<'_>)
Source§impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery> WorldQuery for (F0, F1, F2, F3)
impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery> WorldQuery for (F0, F1, F2, F3)
const IS_DENSE: bool
type Fetch<'w> = (<F0 as WorldQuery>::Fetch<'w>, <F1 as WorldQuery>::Fetch<'w>, <F2 as WorldQuery>::Fetch<'w>, <F3 as WorldQuery>::Fetch<'w>)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State)
fn shrink_fetch<'wlong: 'wshort, 'wshort>( fetch: Self::Fetch<'wlong>, ) -> Self::Fetch<'wshort>
unsafe fn init_fetch<'w, 's>( world: UnsafeWorldCell<'w>, state: &'s Self::State, last_run: Tick, this_run: Tick, ) -> Self::Fetch<'w>
unsafe fn set_archetype<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, archetype: &'w Archetype, table: &'w Table, )
unsafe fn set_table<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, table: &'w Table, )
fn update_component_access(state: &Self::State, access: &mut FilteredAccess)
fn init_nested_access( state: &Self::State, _system_name: Option<&str>, _component_access_set: &mut FilteredAccessSet, _world: UnsafeWorldCell<'_>, )
fn init_state(world: &mut World) -> Self::State
fn get_state(components: &Components) -> Option<Self::State>
fn matches_component_set( state: &Self::State, set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
fn update_archetypes(state: &mut Self::State, _world: UnsafeWorldCell<'_>)
Source§impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery> WorldQuery for (F0, F1, F2, F3, F4)
impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery> WorldQuery for (F0, F1, F2, F3, F4)
const IS_DENSE: bool
type Fetch<'w> = (<F0 as WorldQuery>::Fetch<'w>, <F1 as WorldQuery>::Fetch<'w>, <F2 as WorldQuery>::Fetch<'w>, <F3 as WorldQuery>::Fetch<'w>, <F4 as WorldQuery>::Fetch<'w>)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State)
fn shrink_fetch<'wlong: 'wshort, 'wshort>( fetch: Self::Fetch<'wlong>, ) -> Self::Fetch<'wshort>
unsafe fn init_fetch<'w, 's>( world: UnsafeWorldCell<'w>, state: &'s Self::State, last_run: Tick, this_run: Tick, ) -> Self::Fetch<'w>
unsafe fn set_archetype<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, archetype: &'w Archetype, table: &'w Table, )
unsafe fn set_table<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, table: &'w Table, )
fn update_component_access(state: &Self::State, access: &mut FilteredAccess)
fn init_nested_access( state: &Self::State, _system_name: Option<&str>, _component_access_set: &mut FilteredAccessSet, _world: UnsafeWorldCell<'_>, )
fn init_state(world: &mut World) -> Self::State
fn get_state(components: &Components) -> Option<Self::State>
fn matches_component_set( state: &Self::State, set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
fn update_archetypes(state: &mut Self::State, _world: UnsafeWorldCell<'_>)
Source§impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery> WorldQuery for (F0, F1, F2, F3, F4, F5)
impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery> WorldQuery for (F0, F1, F2, F3, F4, F5)
const IS_DENSE: bool
type Fetch<'w> = (<F0 as WorldQuery>::Fetch<'w>, <F1 as WorldQuery>::Fetch<'w>, <F2 as WorldQuery>::Fetch<'w>, <F3 as WorldQuery>::Fetch<'w>, <F4 as WorldQuery>::Fetch<'w>, <F5 as WorldQuery>::Fetch<'w>)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State)
fn shrink_fetch<'wlong: 'wshort, 'wshort>( fetch: Self::Fetch<'wlong>, ) -> Self::Fetch<'wshort>
unsafe fn init_fetch<'w, 's>( world: UnsafeWorldCell<'w>, state: &'s Self::State, last_run: Tick, this_run: Tick, ) -> Self::Fetch<'w>
unsafe fn set_archetype<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, archetype: &'w Archetype, table: &'w Table, )
unsafe fn set_table<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, table: &'w Table, )
fn update_component_access(state: &Self::State, access: &mut FilteredAccess)
fn init_nested_access( state: &Self::State, _system_name: Option<&str>, _component_access_set: &mut FilteredAccessSet, _world: UnsafeWorldCell<'_>, )
fn init_state(world: &mut World) -> Self::State
fn get_state(components: &Components) -> Option<Self::State>
fn matches_component_set( state: &Self::State, set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
fn update_archetypes(state: &mut Self::State, _world: UnsafeWorldCell<'_>)
Source§impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery> WorldQuery for (F0, F1, F2, F3, F4, F5, F6)
impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery> WorldQuery for (F0, F1, F2, F3, F4, F5, F6)
const IS_DENSE: bool
type Fetch<'w> = (<F0 as WorldQuery>::Fetch<'w>, <F1 as WorldQuery>::Fetch<'w>, <F2 as WorldQuery>::Fetch<'w>, <F3 as WorldQuery>::Fetch<'w>, <F4 as WorldQuery>::Fetch<'w>, <F5 as WorldQuery>::Fetch<'w>, <F6 as WorldQuery>::Fetch<'w>)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State)
fn shrink_fetch<'wlong: 'wshort, 'wshort>( fetch: Self::Fetch<'wlong>, ) -> Self::Fetch<'wshort>
unsafe fn init_fetch<'w, 's>( world: UnsafeWorldCell<'w>, state: &'s Self::State, last_run: Tick, this_run: Tick, ) -> Self::Fetch<'w>
unsafe fn set_archetype<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, archetype: &'w Archetype, table: &'w Table, )
unsafe fn set_table<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, table: &'w Table, )
fn update_component_access(state: &Self::State, access: &mut FilteredAccess)
fn init_nested_access( state: &Self::State, _system_name: Option<&str>, _component_access_set: &mut FilteredAccessSet, _world: UnsafeWorldCell<'_>, )
fn init_state(world: &mut World) -> Self::State
fn get_state(components: &Components) -> Option<Self::State>
fn matches_component_set( state: &Self::State, set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
fn update_archetypes(state: &mut Self::State, _world: UnsafeWorldCell<'_>)
Source§impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery> WorldQuery for (F0, F1, F2, F3, F4, F5, F6, F7)
impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery> WorldQuery for (F0, F1, F2, F3, F4, F5, F6, F7)
const IS_DENSE: bool
type Fetch<'w> = (<F0 as WorldQuery>::Fetch<'w>, <F1 as WorldQuery>::Fetch<'w>, <F2 as WorldQuery>::Fetch<'w>, <F3 as WorldQuery>::Fetch<'w>, <F4 as WorldQuery>::Fetch<'w>, <F5 as WorldQuery>::Fetch<'w>, <F6 as WorldQuery>::Fetch<'w>, <F7 as WorldQuery>::Fetch<'w>)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State)
fn shrink_fetch<'wlong: 'wshort, 'wshort>( fetch: Self::Fetch<'wlong>, ) -> Self::Fetch<'wshort>
unsafe fn init_fetch<'w, 's>( world: UnsafeWorldCell<'w>, state: &'s Self::State, last_run: Tick, this_run: Tick, ) -> Self::Fetch<'w>
unsafe fn set_archetype<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, archetype: &'w Archetype, table: &'w Table, )
unsafe fn set_table<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, table: &'w Table, )
fn update_component_access(state: &Self::State, access: &mut FilteredAccess)
fn init_nested_access( state: &Self::State, _system_name: Option<&str>, _component_access_set: &mut FilteredAccessSet, _world: UnsafeWorldCell<'_>, )
fn init_state(world: &mut World) -> Self::State
fn get_state(components: &Components) -> Option<Self::State>
fn matches_component_set( state: &Self::State, set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
fn update_archetypes(state: &mut Self::State, _world: UnsafeWorldCell<'_>)
Source§impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery> WorldQuery for (F0, F1, F2, F3, F4, F5, F6, F7, F8)
impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery> WorldQuery for (F0, F1, F2, F3, F4, F5, F6, F7, F8)
const IS_DENSE: bool
type Fetch<'w> = (<F0 as WorldQuery>::Fetch<'w>, <F1 as WorldQuery>::Fetch<'w>, <F2 as WorldQuery>::Fetch<'w>, <F3 as WorldQuery>::Fetch<'w>, <F4 as WorldQuery>::Fetch<'w>, <F5 as WorldQuery>::Fetch<'w>, <F6 as WorldQuery>::Fetch<'w>, <F7 as WorldQuery>::Fetch<'w>, <F8 as WorldQuery>::Fetch<'w>)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State)
fn shrink_fetch<'wlong: 'wshort, 'wshort>( fetch: Self::Fetch<'wlong>, ) -> Self::Fetch<'wshort>
unsafe fn init_fetch<'w, 's>( world: UnsafeWorldCell<'w>, state: &'s Self::State, last_run: Tick, this_run: Tick, ) -> Self::Fetch<'w>
unsafe fn set_archetype<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, archetype: &'w Archetype, table: &'w Table, )
unsafe fn set_table<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, table: &'w Table, )
fn update_component_access(state: &Self::State, access: &mut FilteredAccess)
fn init_nested_access( state: &Self::State, _system_name: Option<&str>, _component_access_set: &mut FilteredAccessSet, _world: UnsafeWorldCell<'_>, )
fn init_state(world: &mut World) -> Self::State
fn get_state(components: &Components) -> Option<Self::State>
fn matches_component_set( state: &Self::State, set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
fn update_archetypes(state: &mut Self::State, _world: UnsafeWorldCell<'_>)
Source§impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery> WorldQuery for (F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)
impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery> WorldQuery for (F0, F1, F2, F3, F4, F5, F6, F7, F8, F9)
const IS_DENSE: bool
type Fetch<'w> = (<F0 as WorldQuery>::Fetch<'w>, <F1 as WorldQuery>::Fetch<'w>, <F2 as WorldQuery>::Fetch<'w>, <F3 as WorldQuery>::Fetch<'w>, <F4 as WorldQuery>::Fetch<'w>, <F5 as WorldQuery>::Fetch<'w>, <F6 as WorldQuery>::Fetch<'w>, <F7 as WorldQuery>::Fetch<'w>, <F8 as WorldQuery>::Fetch<'w>, <F9 as WorldQuery>::Fetch<'w>)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State)
fn shrink_fetch<'wlong: 'wshort, 'wshort>( fetch: Self::Fetch<'wlong>, ) -> Self::Fetch<'wshort>
unsafe fn init_fetch<'w, 's>( world: UnsafeWorldCell<'w>, state: &'s Self::State, last_run: Tick, this_run: Tick, ) -> Self::Fetch<'w>
unsafe fn set_archetype<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, archetype: &'w Archetype, table: &'w Table, )
unsafe fn set_table<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, table: &'w Table, )
fn update_component_access(state: &Self::State, access: &mut FilteredAccess)
fn init_nested_access( state: &Self::State, _system_name: Option<&str>, _component_access_set: &mut FilteredAccessSet, _world: UnsafeWorldCell<'_>, )
fn init_state(world: &mut World) -> Self::State
fn get_state(components: &Components) -> Option<Self::State>
fn matches_component_set( state: &Self::State, set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
fn update_archetypes(state: &mut Self::State, _world: UnsafeWorldCell<'_>)
Source§impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery> WorldQuery for (F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)
impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery> WorldQuery for (F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10)
const IS_DENSE: bool
type Fetch<'w> = (<F0 as WorldQuery>::Fetch<'w>, <F1 as WorldQuery>::Fetch<'w>, <F2 as WorldQuery>::Fetch<'w>, <F3 as WorldQuery>::Fetch<'w>, <F4 as WorldQuery>::Fetch<'w>, <F5 as WorldQuery>::Fetch<'w>, <F6 as WorldQuery>::Fetch<'w>, <F7 as WorldQuery>::Fetch<'w>, <F8 as WorldQuery>::Fetch<'w>, <F9 as WorldQuery>::Fetch<'w>, <F10 as WorldQuery>::Fetch<'w>)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State)
fn shrink_fetch<'wlong: 'wshort, 'wshort>( fetch: Self::Fetch<'wlong>, ) -> Self::Fetch<'wshort>
unsafe fn init_fetch<'w, 's>( world: UnsafeWorldCell<'w>, state: &'s Self::State, last_run: Tick, this_run: Tick, ) -> Self::Fetch<'w>
unsafe fn set_archetype<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, archetype: &'w Archetype, table: &'w Table, )
unsafe fn set_table<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, table: &'w Table, )
fn update_component_access(state: &Self::State, access: &mut FilteredAccess)
fn init_nested_access( state: &Self::State, _system_name: Option<&str>, _component_access_set: &mut FilteredAccessSet, _world: UnsafeWorldCell<'_>, )
fn init_state(world: &mut World) -> Self::State
fn get_state(components: &Components) -> Option<Self::State>
fn matches_component_set( state: &Self::State, set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
fn update_archetypes(state: &mut Self::State, _world: UnsafeWorldCell<'_>)
Source§impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery, F11: WorldQuery> WorldQuery for (F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)
impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery, F11: WorldQuery> WorldQuery for (F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11)
const IS_DENSE: bool
type Fetch<'w> = (<F0 as WorldQuery>::Fetch<'w>, <F1 as WorldQuery>::Fetch<'w>, <F2 as WorldQuery>::Fetch<'w>, <F3 as WorldQuery>::Fetch<'w>, <F4 as WorldQuery>::Fetch<'w>, <F5 as WorldQuery>::Fetch<'w>, <F6 as WorldQuery>::Fetch<'w>, <F7 as WorldQuery>::Fetch<'w>, <F8 as WorldQuery>::Fetch<'w>, <F9 as WorldQuery>::Fetch<'w>, <F10 as WorldQuery>::Fetch<'w>, <F11 as WorldQuery>::Fetch<'w>)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State)
fn shrink_fetch<'wlong: 'wshort, 'wshort>( fetch: Self::Fetch<'wlong>, ) -> Self::Fetch<'wshort>
unsafe fn init_fetch<'w, 's>( world: UnsafeWorldCell<'w>, state: &'s Self::State, last_run: Tick, this_run: Tick, ) -> Self::Fetch<'w>
unsafe fn set_archetype<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, archetype: &'w Archetype, table: &'w Table, )
unsafe fn set_table<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, table: &'w Table, )
fn update_component_access(state: &Self::State, access: &mut FilteredAccess)
fn init_nested_access( state: &Self::State, _system_name: Option<&str>, _component_access_set: &mut FilteredAccessSet, _world: UnsafeWorldCell<'_>, )
fn init_state(world: &mut World) -> Self::State
fn get_state(components: &Components) -> Option<Self::State>
fn matches_component_set( state: &Self::State, set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
fn update_archetypes(state: &mut Self::State, _world: UnsafeWorldCell<'_>)
Source§impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery, F11: WorldQuery, F12: WorldQuery> WorldQuery for (F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)
impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery, F11: WorldQuery, F12: WorldQuery> WorldQuery for (F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12)
const IS_DENSE: bool
type Fetch<'w> = (<F0 as WorldQuery>::Fetch<'w>, <F1 as WorldQuery>::Fetch<'w>, <F2 as WorldQuery>::Fetch<'w>, <F3 as WorldQuery>::Fetch<'w>, <F4 as WorldQuery>::Fetch<'w>, <F5 as WorldQuery>::Fetch<'w>, <F6 as WorldQuery>::Fetch<'w>, <F7 as WorldQuery>::Fetch<'w>, <F8 as WorldQuery>::Fetch<'w>, <F9 as WorldQuery>::Fetch<'w>, <F10 as WorldQuery>::Fetch<'w>, <F11 as WorldQuery>::Fetch<'w>, <F12 as WorldQuery>::Fetch<'w>)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State)
fn shrink_fetch<'wlong: 'wshort, 'wshort>( fetch: Self::Fetch<'wlong>, ) -> Self::Fetch<'wshort>
unsafe fn init_fetch<'w, 's>( world: UnsafeWorldCell<'w>, state: &'s Self::State, last_run: Tick, this_run: Tick, ) -> Self::Fetch<'w>
unsafe fn set_archetype<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, archetype: &'w Archetype, table: &'w Table, )
unsafe fn set_table<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, table: &'w Table, )
fn update_component_access(state: &Self::State, access: &mut FilteredAccess)
fn init_nested_access( state: &Self::State, _system_name: Option<&str>, _component_access_set: &mut FilteredAccessSet, _world: UnsafeWorldCell<'_>, )
fn init_state(world: &mut World) -> Self::State
fn get_state(components: &Components) -> Option<Self::State>
fn matches_component_set( state: &Self::State, set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
fn update_archetypes(state: &mut Self::State, _world: UnsafeWorldCell<'_>)
Source§impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery, F11: WorldQuery, F12: WorldQuery, F13: WorldQuery> WorldQuery for (F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)
impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery, F11: WorldQuery, F12: WorldQuery, F13: WorldQuery> WorldQuery for (F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13)
const IS_DENSE: bool
type Fetch<'w> = (<F0 as WorldQuery>::Fetch<'w>, <F1 as WorldQuery>::Fetch<'w>, <F2 as WorldQuery>::Fetch<'w>, <F3 as WorldQuery>::Fetch<'w>, <F4 as WorldQuery>::Fetch<'w>, <F5 as WorldQuery>::Fetch<'w>, <F6 as WorldQuery>::Fetch<'w>, <F7 as WorldQuery>::Fetch<'w>, <F8 as WorldQuery>::Fetch<'w>, <F9 as WorldQuery>::Fetch<'w>, <F10 as WorldQuery>::Fetch<'w>, <F11 as WorldQuery>::Fetch<'w>, <F12 as WorldQuery>::Fetch<'w>, <F13 as WorldQuery>::Fetch<'w>)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State, <F13 as WorldQuery>::State)
fn shrink_fetch<'wlong: 'wshort, 'wshort>( fetch: Self::Fetch<'wlong>, ) -> Self::Fetch<'wshort>
unsafe fn init_fetch<'w, 's>( world: UnsafeWorldCell<'w>, state: &'s Self::State, last_run: Tick, this_run: Tick, ) -> Self::Fetch<'w>
unsafe fn set_archetype<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, archetype: &'w Archetype, table: &'w Table, )
unsafe fn set_table<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, table: &'w Table, )
fn update_component_access(state: &Self::State, access: &mut FilteredAccess)
fn init_nested_access( state: &Self::State, _system_name: Option<&str>, _component_access_set: &mut FilteredAccessSet, _world: UnsafeWorldCell<'_>, )
fn init_state(world: &mut World) -> Self::State
fn get_state(components: &Components) -> Option<Self::State>
fn matches_component_set( state: &Self::State, set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
fn update_archetypes(state: &mut Self::State, _world: UnsafeWorldCell<'_>)
Source§impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery, F11: WorldQuery, F12: WorldQuery, F13: WorldQuery, F14: WorldQuery> WorldQuery for (F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)
impl<F0: WorldQuery, F1: WorldQuery, F2: WorldQuery, F3: WorldQuery, F4: WorldQuery, F5: WorldQuery, F6: WorldQuery, F7: WorldQuery, F8: WorldQuery, F9: WorldQuery, F10: WorldQuery, F11: WorldQuery, F12: WorldQuery, F13: WorldQuery, F14: WorldQuery> WorldQuery for (F0, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14)
const IS_DENSE: bool
type Fetch<'w> = (<F0 as WorldQuery>::Fetch<'w>, <F1 as WorldQuery>::Fetch<'w>, <F2 as WorldQuery>::Fetch<'w>, <F3 as WorldQuery>::Fetch<'w>, <F4 as WorldQuery>::Fetch<'w>, <F5 as WorldQuery>::Fetch<'w>, <F6 as WorldQuery>::Fetch<'w>, <F7 as WorldQuery>::Fetch<'w>, <F8 as WorldQuery>::Fetch<'w>, <F9 as WorldQuery>::Fetch<'w>, <F10 as WorldQuery>::Fetch<'w>, <F11 as WorldQuery>::Fetch<'w>, <F12 as WorldQuery>::Fetch<'w>, <F13 as WorldQuery>::Fetch<'w>, <F14 as WorldQuery>::Fetch<'w>)
type State = (<F0 as WorldQuery>::State, <F1 as WorldQuery>::State, <F2 as WorldQuery>::State, <F3 as WorldQuery>::State, <F4 as WorldQuery>::State, <F5 as WorldQuery>::State, <F6 as WorldQuery>::State, <F7 as WorldQuery>::State, <F8 as WorldQuery>::State, <F9 as WorldQuery>::State, <F10 as WorldQuery>::State, <F11 as WorldQuery>::State, <F12 as WorldQuery>::State, <F13 as WorldQuery>::State, <F14 as WorldQuery>::State)
fn shrink_fetch<'wlong: 'wshort, 'wshort>( fetch: Self::Fetch<'wlong>, ) -> Self::Fetch<'wshort>
unsafe fn init_fetch<'w, 's>( world: UnsafeWorldCell<'w>, state: &'s Self::State, last_run: Tick, this_run: Tick, ) -> Self::Fetch<'w>
unsafe fn set_archetype<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, archetype: &'w Archetype, table: &'w Table, )
unsafe fn set_table<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, table: &'w Table, )
fn update_component_access(state: &Self::State, access: &mut FilteredAccess)
fn init_nested_access( state: &Self::State, _system_name: Option<&str>, _component_access_set: &mut FilteredAccessSet, _world: UnsafeWorldCell<'_>, )
fn init_state(world: &mut World) -> Self::State
fn get_state(components: &Components) -> Option<Self::State>
fn matches_component_set( state: &Self::State, set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
fn update_archetypes(state: &mut Self::State, _world: UnsafeWorldCell<'_>)
Source§impl<F: WorldQuery> WorldQuery for (F,)
impl<F: WorldQuery> WorldQuery for (F,)
const IS_DENSE: bool
type Fetch<'w> = (<F as WorldQuery>::Fetch<'w>,)
type State = (<F as WorldQuery>::State,)
fn shrink_fetch<'wlong: 'wshort, 'wshort>( fetch: Self::Fetch<'wlong>, ) -> Self::Fetch<'wshort>
unsafe fn init_fetch<'w, 's>( world: UnsafeWorldCell<'w>, state: &'s Self::State, last_run: Tick, this_run: Tick, ) -> Self::Fetch<'w>
unsafe fn set_archetype<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, archetype: &'w Archetype, table: &'w Table, )
unsafe fn set_table<'w, 's>( fetch: &mut Self::Fetch<'w>, state: &'s Self::State, table: &'w Table, )
fn update_component_access(state: &Self::State, access: &mut FilteredAccess)
fn init_nested_access( state: &Self::State, _system_name: Option<&str>, _component_access_set: &mut FilteredAccessSet, _world: UnsafeWorldCell<'_>, )
fn init_state(world: &mut World) -> Self::State
fn get_state(components: &Components) -> Option<Self::State>
fn matches_component_set( state: &Self::State, set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
fn update_archetypes(state: &mut Self::State, _world: UnsafeWorldCell<'_>)
Source§impl<T: Component> WorldQuery for &T
impl<T: Component> WorldQuery for &T
const IS_DENSE: bool
type Fetch<'w> = ReadFetch<'w, T>
type State = ComponentId
fn shrink_fetch<'wlong: 'wshort, 'wshort>( fetch: Self::Fetch<'wlong>, ) -> Self::Fetch<'wshort>
unsafe fn init_fetch<'w, 's>( world: UnsafeWorldCell<'w>, component_id: &ComponentId, _last_run: Tick, _this_run: Tick, ) -> ReadFetch<'w, T>
unsafe fn set_archetype<'w>( fetch: &mut ReadFetch<'w, T>, component_id: &ComponentId, _archetype: &'w Archetype, table: &'w Table, )
unsafe fn set_table<'w>( fetch: &mut ReadFetch<'w, T>, component_id: &ComponentId, table: &'w Table, )
fn update_component_access( component_id: &ComponentId, access: &mut FilteredAccess, )
fn init_state(world: &mut World) -> ComponentId
fn get_state(components: &Components) -> Option<Self::State>
fn matches_component_set( state: &ComponentId, set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
Source§impl<T: WorldQuery> WorldQuery for Option<T>
impl<T: WorldQuery> WorldQuery for Option<T>
const IS_DENSE: bool = T::IS_DENSE
type Fetch<'w> = OptionFetch<'w, T>
type State = <T as WorldQuery>::State
fn shrink_fetch<'wlong: 'wshort, 'wshort>( fetch: Self::Fetch<'wlong>, ) -> Self::Fetch<'wshort>
unsafe fn init_fetch<'w, 's>( world: UnsafeWorldCell<'w>, state: &'s T::State, last_run: Tick, this_run: Tick, ) -> OptionFetch<'w, T>
unsafe fn set_archetype<'w, 's>( fetch: &mut OptionFetch<'w, T>, state: &'s T::State, archetype: &'w Archetype, table: &'w Table, )
unsafe fn set_table<'w, 's>( fetch: &mut OptionFetch<'w, T>, state: &'s T::State, table: &'w Table, )
fn update_component_access(state: &T::State, access: &mut FilteredAccess)
fn init_nested_access( state: &Self::State, system_name: Option<&str>, component_access_set: &mut FilteredAccessSet, world: UnsafeWorldCell<'_>, )
fn init_state(world: &mut World) -> T::State
fn get_state(components: &Components) -> Option<Self::State>
fn matches_component_set( _state: &T::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
fn update_archetypes(state: &mut Self::State, world: UnsafeWorldCell<'_>)
Source§impl<T: ?Sized> WorldQuery for PhantomData<T>
impl<T: ?Sized> WorldQuery for PhantomData<T>
const IS_DENSE: bool = true
type Fetch<'w> = ()
type State = ()
fn shrink_fetch<'wlong: 'wshort, 'wshort>( _fetch: Self::Fetch<'wlong>, ) -> Self::Fetch<'wshort>
unsafe fn init_fetch<'w, 's>( _world: UnsafeWorldCell<'w>, _state: &'s Self::State, _last_run: Tick, _this_run: Tick, ) -> Self::Fetch<'w>
unsafe fn set_archetype<'w, 's>( _fetch: &mut Self::Fetch<'w>, _state: &'s Self::State, _archetype: &'w Archetype, _table: &'w Table, )
unsafe fn set_table<'w, 's>( _fetch: &mut Self::Fetch<'w>, _state: &'s Self::State, _table: &'w Table, )
fn update_component_access(_state: &Self::State, _access: &mut FilteredAccess)
fn init_state(_world: &mut World) -> Self::State
fn get_state(_components: &Components) -> Option<Self::State>
fn matches_component_set( _state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
Implementors§
Source§impl WorldQuery for &Archetype
impl WorldQuery for &Archetype
Source§impl WorldQuery for Entity
impl WorldQuery for Entity
Source§impl WorldQuery for EntityLocation
impl WorldQuery for EntityLocation
Source§impl WorldQuery for NameOrEntity
impl WorldQuery for NameOrEntity
Source§impl WorldQuery for FilteredEntityMut<'_, '_>
impl WorldQuery for FilteredEntityMut<'_, '_>
Source§impl WorldQuery for FilteredEntityRef<'_, '_>
impl WorldQuery for FilteredEntityRef<'_, '_>
Source§impl WorldQuery for AnyOf<()>
impl WorldQuery for AnyOf<()>
Source§impl WorldQuery for Or<()>
impl WorldQuery for Or<()>
Source§impl WorldQuery for SpawnDetails
impl WorldQuery for SpawnDetails
Source§impl WorldQuery for Spawned
impl WorldQuery for Spawned
Source§impl<'__w, T: Component> WorldQuery for Mut<'__w, T>
When Mut<T> is used in a query, it will be converted to Ref<T> when transformed into its read-only form, providing access to change detection methods.
impl<'__w, T: Component> WorldQuery for Mut<'__w, T>
When Mut<T> is used in a query, it will be converted to Ref<T> when transformed into its read-only form, providing access to change detection methods.
By contrast &mut T will result in a Mut<T> item in mutable form to record mutations, but result in a bare &T in read-only form.