pub struct EntityLocation {
pub archetype_id: ArchetypeId,
pub archetype_row: ArchetypeRow,
pub table_id: TableId,
pub table_row: TableRow,
}Expand description
A location of an entity in an archetype.
Fields§
§archetype_id: ArchetypeId§archetype_row: ArchetypeRow§table_id: TableId§table_row: TableRowTrait Implementations§
Source§impl Clone for EntityLocation
impl Clone for EntityLocation
Source§fn clone(&self) -> EntityLocation
fn clone(&self) -> EntityLocation
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for EntityLocation
impl Debug for EntityLocation
Source§impl PartialEq for EntityLocation
impl PartialEq for EntityLocation
Source§impl QueryData for EntityLocation
SAFETY: Self is the same as Self::ReadOnly
impl QueryData for EntityLocation
SAFETY: Self is the same as Self::ReadOnly
Source§const IS_READ_ONLY: bool = true
const IS_READ_ONLY: bool = true
True if this query is read-only and may not perform mutable access.
Source§type ReadOnly = EntityLocation
type ReadOnly = EntityLocation
The read-only variant of this
QueryData, which satisfies the ReadOnlyQueryData trait.Source§type Item<'w, 's> = EntityLocation
type Item<'w, 's> = EntityLocation
The item returned by this
WorldQuery
This will be the data retrieved by the query,
and is visible to the end user when calling e.g. Query<Self>::get.Source§fn shrink<'wlong: 'wshort, 'wshort, 's>(
item: Self::Item<'wlong, 's>,
) -> Self::Item<'wshort, 's>
fn shrink<'wlong: 'wshort, 'wshort, 's>( item: Self::Item<'wlong, 's>, ) -> Self::Item<'wshort, 's>
This function manually implements subtyping for the query items.
Source§unsafe fn fetch<'w, 's>(
_state: &'s Self::State,
fetch: &mut Self::Fetch<'w>,
entity: Entity,
_table_row: TableRow,
) -> Self::Item<'w, 's>
unsafe fn fetch<'w, 's>( _state: &'s Self::State, fetch: &mut Self::Fetch<'w>, entity: Entity, _table_row: TableRow, ) -> Self::Item<'w, 's>
Fetch
Self::Item for either the given entity in the current Table,
or for the given entity in the current Archetype. This must always be called after
WorldQuery::set_table with a table_row in the range of the current Table or after
WorldQuery::set_archetype with an entity in the current archetype.
Accesses components registered in WorldQuery::update_component_access. Read moreSource§fn provide_extra_access(
_state: &mut Self::State,
_access: &mut Access,
_available_access: &Access,
)
fn provide_extra_access( _state: &mut Self::State, _access: &mut Access, _available_access: &Access, )
Offers additional access above what we requested in
update_component_access.
Implementations may add additional access that is a subset of available_access
and does not conflict with anything in access,
and must update access to include that access. Read moreSource§impl ReleaseStateQueryData for EntityLocation
impl ReleaseStateQueryData for EntityLocation
Source§fn release_state<'w>(item: Self::Item<'w, '_>) -> Self::Item<'w, 'static>
fn release_state<'w>(item: Self::Item<'w, '_>) -> Self::Item<'w, 'static>
Releases the borrow from the query state by converting an item to have a
'static state lifetime.Source§impl WorldQuery for EntityLocation
SAFETY:
update_component_access does nothing.
This is sound because fetch does not access components.
impl WorldQuery for EntityLocation
SAFETY:
update_component_access does nothing.
This is sound because fetch does not access components.
Source§const IS_DENSE: bool = true
const IS_DENSE: bool = true
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. Read more
Source§type Fetch<'w> = &'w Entities
type Fetch<'w> = &'w Entities
Per archetype/table state retrieved by this
WorldQuery to compute Self::Item for each entity.Source§type State = ()
type State = ()
State used to construct a
Self::Fetch. This will be cached inside QueryState,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch.Source§fn shrink_fetch<'wlong: 'wshort, 'wshort>(
fetch: Self::Fetch<'wlong>,
) -> Self::Fetch<'wshort>
fn shrink_fetch<'wlong: 'wshort, 'wshort>( fetch: Self::Fetch<'wlong>, ) -> Self::Fetch<'wshort>
This function manually implements subtyping for the query fetches.
Source§unsafe fn init_fetch<'w, 's>(
world: UnsafeWorldCell<'w>,
_state: &'s Self::State,
_last_run: Tick,
_this_run: Tick,
) -> Self::Fetch<'w>
unsafe fn init_fetch<'w, 's>( world: UnsafeWorldCell<'w>, _state: &'s Self::State, _last_run: Tick, _this_run: Tick, ) -> Self::Fetch<'w>
Creates a new instance of
Self::Fetch,
by combining data from the World with the cached Self::State.
Readonly accesses resources registered in WorldQuery::update_component_access. Read moreSource§unsafe fn set_archetype<'w, 's>(
_fetch: &mut Self::Fetch<'w>,
_state: &'s Self::State,
_archetype: &'w Archetype,
_table: &Table,
)
unsafe fn set_archetype<'w, 's>( _fetch: &mut Self::Fetch<'w>, _state: &'s Self::State, _archetype: &'w Archetype, _table: &Table, )
Adjusts internal state to account for the next
Archetype. This will always be called on
archetypes that match this WorldQuery. Read moreSource§unsafe fn set_table<'w, 's>(
_fetch: &mut Self::Fetch<'w>,
_state: &'s Self::State,
_table: &'w Table,
)
unsafe fn set_table<'w, 's>( _fetch: &mut Self::Fetch<'w>, _state: &'s Self::State, _table: &'w Table, )
Adjusts internal state to account for the next
Table. This will always be called on tables
that match this WorldQuery. Read moreSource§fn update_component_access(_state: &Self::State, _access: &mut FilteredAccess)
fn update_component_access(_state: &Self::State, _access: &mut FilteredAccess)
Source§fn init_state(_world: &mut World)
fn init_state(_world: &mut World)
Creates and initializes a
State for this WorldQuery type.Source§fn matches_component_set(
_state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( _state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
impl Copy for EntityLocation
impl ReadOnlyQueryData for EntityLocation
SAFETY: access is read only
impl StructuralPartialEq for EntityLocation
Auto Trait Implementations§
impl Freeze for EntityLocation
impl RefUnwindSafe for EntityLocation
impl Send for EntityLocation
impl Sync for EntityLocation
impl Unpin for EntityLocation
impl UnwindSafe for EntityLocation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
Source§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.
Source§impl<T> TypeData for T
impl<T> TypeData for T
Source§fn clone_type_data(&self) -> Box<dyn TypeData>
fn clone_type_data(&self) -> Box<dyn TypeData>
Creates a type-erased clone of this value.