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ButtonInput

Struct ButtonInput 

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pub struct ButtonInput<T: Clone + Eq + Hash + Send + Sync + 'static> { /* private fields */ }
Expand description

A “press-able” input of type T.

§Usage

This type can be used as a resource to keep the current state of an input, by reacting to events from the input. For a given input value:

§Multiple systems

In case multiple systems are checking for ButtonInput::just_pressed or ButtonInput::just_released but only one should react, for example when modifying a Resource, you should consider clearing the input state, either by:

§Performance

For all operations, the following conventions are used:

  • n is the number of stored inputs.
  • m is the number of input arguments passed to the method.
  • *-suffix denotes an amortized cost.
  • ~-suffix denotes an expected cost.

See Rust’s std::collections doc on performance for more details on the conventions used here.

§Window focus

ButtonInput<KeyCode> is tied to window focus. For example, if the user holds a button while the window loses focus, ButtonInput::just_released will be triggered. Similarly if the window regains focus, ButtonInput::just_pressed will be triggered.

ButtonInput<GamepadButton> is independent of window focus.

§Examples

Reading and checking against the current set of pressed buttons:


fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_systems(
            Update,
            print_mouse.run_if(resource_changed::<ButtonInput<MouseButton>>),
        )
        .add_systems(
            Update,
            print_keyboard.run_if(resource_changed::<ButtonInput<KeyCode>>),
        )
        .run();
}

fn print_mouse(mouse: Res<ButtonInput<MouseButton>>) {
    println!("Mouse: {:?}", mouse.get_pressed().collect::<Vec<_>>());
}

fn print_keyboard(keyboard: Res<ButtonInput<KeyCode>>) {
    if keyboard.any_pressed([KeyCode::ControlLeft, KeyCode::ControlRight])
        && keyboard.any_pressed([KeyCode::AltLeft, KeyCode::AltRight])
        && keyboard.any_pressed([KeyCode::ShiftLeft, KeyCode::ShiftRight])
        && keyboard.any_pressed([KeyCode::SuperLeft, KeyCode::SuperRight])
        && keyboard.pressed(KeyCode::KeyL)
    {
        println!("On Windows this opens LinkedIn.");
    } else {
        println!("keyboard: {:?}", keyboard.get_pressed().collect::<Vec<_>>());
    }
}

§Note

When adding this resource for a new input type, you should:

Note: Calling clear from a ResMut will trigger change detection. It may be preferable to use DetectChangesMut::bypass_change_detection to avoid causing the resource to always be marked as changed.

Implementations§

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impl<T> ButtonInput<T>
where T: Clone + Eq + Hash + Send + Sync + 'static,

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pub fn press(&mut self, input: T)

Registers a press for the given input.

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pub fn pressed(&self, input: T) -> bool

Returns true if the input has been pressed.

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pub fn any_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool

Returns true if any item in inputs has been pressed.

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pub fn all_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool

Returns true if all items in inputs have been pressed.

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pub fn release(&mut self, input: T)

Registers a release for the given input.

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pub fn release_all(&mut self)

Registers a release for all currently pressed inputs.

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pub fn just_pressed(&self, input: T) -> bool

Returns true if the input has been pressed during the current frame.

Note: This function does not imply information regarding the current state of ButtonInput::pressed or ButtonInput::just_released.

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pub fn any_just_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool

Returns true if any item in inputs has been pressed during the current frame.

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pub fn clear_just_pressed(&mut self, input: T) -> bool

Clears the just_pressed state of the input and returns true if the input has just been pressed.

Future calls to ButtonInput::just_pressed for the given input will return false until a new press event occurs.

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pub fn just_released(&self, input: T) -> bool

Returns true if the input has been released during the current frame.

Note: This function does not imply information regarding the current state of ButtonInput::pressed or ButtonInput::just_pressed.

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pub fn any_just_released(&self, inputs: impl IntoIterator<Item = T>) -> bool

Returns true if any item in inputs has just been released.

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pub fn all_just_released(&self, inputs: impl IntoIterator<Item = T>) -> bool

Returns true if all items in inputs have just been released.

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pub fn all_just_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool

Returns true if all items in inputs have been just pressed.

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pub fn clear_just_released(&mut self, input: T) -> bool

Clears the just_released state of the input and returns true if the input has just been released.

Future calls to ButtonInput::just_released for the given input will return false until a new release event occurs.

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pub fn reset(&mut self, input: T)

Clears the pressed, just_pressed and just_released data of the input.

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pub fn reset_all(&mut self)

Clears the pressed, just_pressed, and just_released data for every input.

See also ButtonInput::clear for simulating elapsed time steps.

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pub fn clear(&mut self)

Clears the just pressed and just released data for every input.

See also ButtonInput::reset_all for a full reset.

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pub fn get_pressed(&self) -> impl ExactSizeIterator<Item = &T>

An iterator visiting every pressed input in arbitrary order.

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pub fn get_just_pressed(&self) -> impl ExactSizeIterator<Item = &T>

An iterator visiting every just pressed input in arbitrary order.

Note: Returned elements do not imply information regarding the current state of ButtonInput::pressed or ButtonInput::just_released.

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pub fn get_just_released(&self) -> impl ExactSizeIterator<Item = &T>

An iterator visiting every just released input in arbitrary order.

Note: Returned elements do not imply information regarding the current state of ButtonInput::pressed or ButtonInput::just_pressed.

Trait Implementations§

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impl<T: Clone + Clone + Eq + Hash + Send + Sync + 'static> Clone for ButtonInput<T>

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fn clone(&self) -> ButtonInput<T>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T: Clone + Eq + Hash + Send + Sync + 'static> Component for ButtonInput<T>
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have Component<Mutability = Mutable>, while immutable components will instead have Component<Mutability = Immutable>. Read more
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fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )

Registers required components. Read more
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>

Returns ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read more
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add ComponentHook for this Component if one is defined.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert ComponentHook for this Component if one is defined.
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fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_discard ComponentHook for this Component if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove ComponentHook for this Component if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn ComponentHook for this Component if one is defined.
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given EntityMapper. This is used to remap entities in contexts like scenes and entity cloning. When deriving Component, this is populated by annotating fields containing entities with #[entities] Read more
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impl<T: Debug + Clone + Eq + Hash + Send + Sync + 'static> Debug for ButtonInput<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T: Clone + Eq + Hash + Send + Sync + 'static> Default for ButtonInput<T>

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<T> FromReflect for ButtonInput<T>
where ButtonInput<T>: Any + Send + Sync, T: TypePath + Clone + Eq + Hash + Send + Sync + 'static, HashSet<T>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl<T> GetTypeRegistration for ButtonInput<T>
where ButtonInput<T>: Any + Send + Sync, T: TypePath + Clone + Eq + Hash + Send + Sync + 'static, HashSet<T>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl<T> PartialReflect for ButtonInput<T>
where ButtonInput<T>: Any + Send + Sync, T: TypePath + Clone + Eq + Hash + Send + Sync + 'static, HashSet<T>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<Self>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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Attempts to cast this type to a fully-reflected value.
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Attempts to cast this type to a mutable, fully-reflected value.
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Casts this type to a boxed, reflected value. Read more
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Casts this type to a reflected value. Read more
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Casts this type to a mutable, reflected value. Read more
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Returns a “partial equality” comparison result. Read more
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Returns a “partial comparison” result. Read more
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Attempts to clone Self using reflection. Read more
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Applies a reflected value to this value. Read more
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Converts this reflected value into its dynamic representation based on its kind. Read more
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where T: 'static, Self: Sized + TypePath,

For a type implementing PartialReflect, combines reflect_clone and take in a useful fashion, automatically constructing an appropriate ReflectCloneError if the downcast fails.
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl<T> Reflect for ButtonInput<T>
where ButtonInput<T>: Any + Send + Sync, T: TypePath + Clone + Eq + Hash + Send + Sync + 'static, HashSet<T>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_any(self: Box<Self>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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Returns the value as a &dyn Any. Read more
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Returns the value as a &mut dyn Any. Read more
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Casts this type to a boxed, fully-reflected value.
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Casts this type to a fully-reflected value.
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Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl<T> Struct for ButtonInput<T>
where ButtonInput<T>: Any + Send + Sync, T: TypePath + Clone + Eq + Hash + Send + Sync + 'static, HashSet<T>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn field(&self, name: &str) -> Option<&dyn PartialReflect>

Gets a reference to the value of the field named name as a &dyn PartialReflect.
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fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>

Gets a mutable reference to the value of the field named name as a &mut dyn PartialReflect.
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fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>

Gets a reference to the value of the field with index index as a &dyn PartialReflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>

Gets a mutable reference to the value of the field with index index as a &mut dyn PartialReflect.
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fn name_at(&self, index: usize) -> Option<&str>

Gets the name of the field with index index.
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fn index_of_name(&self, name: &str) -> Option<usize>

Gets the index of the field with the given name.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn to_dynamic_struct(&self) -> DynamicStruct

Creates a new DynamicStruct from this struct.
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>

Will return None if TypeInfo is not available.
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impl<T> TypePath for ButtonInput<T>
where ButtonInput<T>: Any + Send + Sync, T: TypePath + Clone + Eq + Hash + Send + Sync + 'static,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl<T> Typed for ButtonInput<T>
where ButtonInput<T>: Any + Send + Sync, T: TypePath + Clone + Eq + Hash + Send + Sync + 'static, HashSet<T>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl<T: Clone + Eq + Hash + Send + Sync + 'static> Resource for ButtonInput<T>
where Self: Send + Sync + 'static,

Auto Trait Implementations§

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impl<T> Freeze for ButtonInput<T>

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impl<T> RefUnwindSafe for ButtonInput<T>
where T: RefUnwindSafe,

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impl<T> Send for ButtonInput<T>

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impl<T> Sync for ButtonInput<T>

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impl<T> Unpin for ButtonInput<T>
where T: Unpin,

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impl<T> UnsafeUnpin for ButtonInput<T>

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impl<T> UnwindSafe for ButtonInput<T>
where T: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut ComponentsRegistrator<'_>, ) -> impl Iterator<Item = ComponentId> + use<C>

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fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>

Return a iterator over this Bundle’s component ids. This will be None if the component has not been registered.
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impl<C> BundleFromComponents for C
where C: Component,

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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type Effect = ()

An operation on the entity that happens after inserting this bundle.
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Moves the components out of the bundle. Read more
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