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Touches

Struct Touches 

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pub struct Touches { /* private fields */ }
Expand description

A collection of Touches.

§Usage

It is used to create a bevy resource that stores the data of the touches on a touchscreen and can be accessed inside of a system.

§Updating

The resource is updated inside of the touch_screen_input_system.

Implementations§

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impl Touches

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pub fn iter(&self) -> impl Iterator<Item = &Touch> + '_

An iterator visiting every pressed Touch input in arbitrary order.

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pub fn get_pressed(&self, id: u64) -> Option<&Touch>

Returns the Touch input corresponding to the id if it is being pressed.

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pub fn any_just_pressed(&self) -> bool

Checks if any touch input was just pressed.

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pub fn release(&mut self, id: u64)

Register a release for a given touch input.

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pub fn release_all(&mut self)

Registers a release for all currently pressed touch inputs.

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pub fn just_pressed(&self, id: u64) -> bool

Returns true if the input corresponding to the id has just been pressed.

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pub fn clear_just_pressed(&mut self, id: u64) -> bool

Clears the just_pressed state of the touch input and returns true if the touch input has just been pressed.

Future calls to Touches::just_pressed for the given touch input will return false until a new press event occurs.

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pub fn iter_just_pressed(&self) -> impl Iterator<Item = &Touch>

An iterator visiting every just pressed Touch input in arbitrary order.

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pub fn get_released(&self, id: u64) -> Option<&Touch>

Returns the Touch input corresponding to the id if it has just been released.

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pub fn any_just_released(&self) -> bool

Checks if any touch input was just released.

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pub fn just_released(&self, id: u64) -> bool

Returns true if the input corresponding to the id has just been released.

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pub fn clear_just_released(&mut self, id: u64) -> bool

Clears the just_released state of the touch input and returns true if the touch input has just been released.

Future calls to Touches::just_released for the given touch input will return false until a new release event occurs.

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pub fn iter_just_released(&self) -> impl Iterator<Item = &Touch>

An iterator visiting every just released Touch input in arbitrary order.

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pub fn any_just_canceled(&self) -> bool

Checks if any touch input was just canceled.

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pub fn just_canceled(&self, id: u64) -> bool

Returns true if the input corresponding to the id has just been canceled.

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pub fn clear_just_canceled(&mut self, id: u64) -> bool

Clears the just_canceled state of the touch input and returns true if the touch input has just been canceled.

Future calls to Touches::just_canceled for the given touch input will return false until a new cancel event occurs.

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pub fn iter_just_canceled(&self) -> impl Iterator<Item = &Touch>

An iterator visiting every just canceled Touch input in arbitrary order.

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pub fn first_pressed_position(&self) -> Option<Vec2>

Retrieves the position of the first currently pressed touch, if any

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pub fn clear(&mut self)

Clears just_pressed, just_released, and just_canceled data for every touch input.

See also Touches::reset_all for a full reset.

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pub fn reset_all(&mut self)

Clears pressed, just_pressed, just_released, and just_canceled data for every touch input.

See also Touches::clear for clearing only touches that have just been pressed, released or canceled.

Trait Implementations§

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impl Clone for Touches

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fn clone(&self) -> Touches

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for Touches
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have Component<Mutability = Mutable>, while immutable components will instead have Component<Mutability = Immutable>. Read more
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fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )

Registers required components. Read more
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>

Returns ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read more
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add ComponentHook for this Component if one is defined.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert ComponentHook for this Component if one is defined.
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fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_discard ComponentHook for this Component if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove ComponentHook for this Component if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn ComponentHook for this Component if one is defined.
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given EntityMapper. This is used to remap entities in contexts like scenes and entity cloning. When deriving Component, this is populated by annotating fields containing entities with #[entities] Read more
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impl Debug for Touches

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Touches

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fn default() -> Touches

Returns the “default value” for a type. Read more
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impl Resource for Touches
where Self: Send + Sync + 'static,

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut ComponentsRegistrator<'_>, ) -> impl Iterator<Item = ComponentId> + use<C>

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fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>

Return a iterator over this Bundle’s component ids. This will be None if the component has not been registered.
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impl<C> BundleFromComponents for C
where C: Component,

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
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where T: Any + Send,

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impl<C> DynamicBundle for C
where C: Component,

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type Effect = ()

An operation on the entity that happens after inserting this bundle.
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unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect

Moves the components out of the bundle. Read more
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unsafe fn apply_effect( _ptr: MovingPtr<'_, MaybeUninit<C>>, _entity: &mut EntityWorldMut<'_>, )

Applies the after-effects of spawning this bundle. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromTemplate for T
where T: Clone + Default + Unpin,

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type Template = T

The Template for this type.
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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using default().

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where W: MakeTypeWitness<Arg = T>, T: ?Sized,

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const WITNESS: W = W::MAKE

A constant of the type witness
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const TYPE_EQ: TypeEq<T, <T as Identity>::Type> = TypeEq::NEW

Proof that Self is the same type as Self::Type, provides methods for casting between Self and Self::Type.
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type Type = T

The same type as Self, used to emulate type equality bounds (T == U) with associated type equality constraints (T: Identity<Type = U>).
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Calls U::from(self).

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fn into_either(self, into_left: bool) -> Either<Self, Self>

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where F: FnOnce(&Self) -> bool,

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fn build_template( &self, _context: &mut TemplateContext<'_, '_>, ) -> Result<<T as Template>::Output, BevyError>

Uses this template and the given entity context to produce a Template::Output.
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fn clone_template(&self) -> T

Clones this template. See Clone.
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The resulting type after obtaining ownership.
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Creates owned data from borrowed data, usually by cloning. Read more
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Uses borrowed data to replace owned data, usually by cloning. Read more
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where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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Performs the conversion.
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fn clone_type_data(&self) -> Box<dyn TypeData>

Creates a type-erased clone of this value.
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