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Components related to physics dynamics (rigid-bodies, velocities, etc.)
Structs§
- Set the additional number of solver iterations run for a rigid-body and everything interacting with it.
- Information used for Continuous-Collision-Detection.
- Damping factors to gradually slow down a
RigidBody
. - The dominance groups of a
RigidBody
. - Constant external forces applied continuously to a
RigidBody
. - Instantaneous external impulse applied continuously to a
RigidBody
. - A fixed joint, locks all relative motion between two bodies.
- Create fixed joints using the builder pattern.
- The description of any joint.
- Create generic joints using the builder pattern.
- Gravity is multiplied by this scaling factor before it’s applied to this
RigidBody
. - An impulse-based joint attached to two entities.
- A bit mask identifying multiple degrees of freedom of a joint.
- Flags affecting the behavior of the constraints solver for a given contact manifold.
- Entity that likely had their mass properties changed this frame.
- Center-of-mass, mass, and angular inertia.
- An joint based on generalized coordinates, attached to two entities.
- A prismatic joint, locks all relative motion between two bodies except for translation along the joint’s principal axis.
- Create prismatic joints using the builder pattern.
- The handle of an impulse joint added to the physics scene.
- The handle of a multibody joint added to the physics scene.
- The Rapier handle of a
RigidBody
that was inserted to the physics scene. - Center-of-mass, mass, and angular inertia.
- A revolute joint, locks all relative motion except for rotation along the joint’s principal axis.
- Create revolute joints using the builder pattern.
- Indicates whether or not the
RigidBody
is disabled explicitly by the user. - A rope joint, limits the maximum distance between two bodies
- Create rope joints using the builder pattern.
- The activation status of a body.
- Sets the maximum prediction distance Soft Continuous Collision-Detection.
- A spring-damper joint, applies a force proportional to the distance between two objects.
- A SpringJoint joint using the builder pattern.
- The velocity of a
RigidBody
.