pub struct MultibodyJoint {
pub parent: Entity,
pub data: TypedJoint,
}
Expand description
An joint based on generalized coordinates, attached to two entities.
The first end-point of the joint is the rigid-body attached to
MultibodyJoint::parent
. The second endpoint of the joint is the
rigid-body attached to the entity containing this MultibodyJoint
component.
Note that a set of multibody joints cannot form closed loops (for example a necklace).
If a closed loop is detected, the last joint that closes the loop is ignored, and an
error is printed to stderr
(using log::error!
).
Fields§
§parent: Entity
The entity containing the rigid-body used as the first endpoint of this joint.
data: TypedJoint
The joint’s description.
Implementations§
Source§impl MultibodyJoint
impl MultibodyJoint
Sourcepub fn new(parent: Entity, data: TypedJoint) -> Self
pub fn new(parent: Entity, data: TypedJoint) -> Self
Initializes an joint based on reduced coordinates from its first endpoint and the joint description.
Trait Implementations§
Source§impl Clone for MultibodyJoint
impl Clone for MultibodyJoint
Source§fn clone(&self) -> MultibodyJoint
fn clone(&self) -> MultibodyJoint
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Component for MultibodyJoint
impl Component for MultibodyJoint
Source§const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§fn register_required_components(
requiree: ComponentId,
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
)
fn register_required_components( requiree: ComponentId, components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, inheritance_depth: u16, )
Registers required components.
Source§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks
.Source§impl Debug for MultibodyJoint
impl Debug for MultibodyJoint
Source§impl PartialEq for MultibodyJoint
impl PartialEq for MultibodyJoint
impl Copy for MultibodyJoint
impl StructuralPartialEq for MultibodyJoint
Auto Trait Implementations§
impl Freeze for MultibodyJoint
impl RefUnwindSafe for MultibodyJoint
impl Send for MultibodyJoint
impl Sync for MultibodyJoint
impl Unpin for MultibodyJoint
impl UnwindSafe for MultibodyJoint
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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ShaderType
for self
. When used in AsBindGroup
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Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
Source§fn register_required_components(
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this
Bundle
.Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
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Source§impl<T> Instrument for T
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