pub struct TriMeshView<'a> {
pub raw: &'a TriMesh,
}Expand description
Read-only access to the properties of a triangle mesh.
Fields§
§raw: &'a TriMeshThe raw shape from Rapier.
Implementations§
Source§impl<'a> TriMeshView<'a>
impl<'a> TriMeshView<'a>
Sourcepub fn num_triangles(&self) -> usize
pub fn num_triangles(&self) -> usize
The number of triangles forming this mesh.
Sourcepub fn triangles(
&self,
) -> impl ExactSizeIterator<Item = (Vect, Vect, Vect)> + '_
pub fn triangles( &self, ) -> impl ExactSizeIterator<Item = (Vect, Vect, Vect)> + '_
An iterator through all the triangles of this mesh.
Sourcepub fn vertices(&self) -> impl ExactSizeIterator<Item = Vect> + '_
pub fn vertices(&self) -> impl ExactSizeIterator<Item = Vect> + '_
The vertex buffer of this mesh.
Sourcepub fn flat_indices(&self) -> &[u32]
pub fn flat_indices(&self) -> &[u32]
A flat view of the index buffer of this mesh.
Sourcepub fn flags(&self) -> TriMeshFlags
pub fn flags(&self) -> TriMeshFlags
The flags controlling the optional data associated to this mesh.
Sourcepub fn triangle_normal(&self, i: u32) -> Option<Vect>
pub fn triangle_normal(&self, i: u32) -> Option<Vect>
The outward normal of the i-th triangle, or None if it is degenerate.
Sourcepub fn is_backface(&self, feature: FeatureId) -> bool
pub fn is_backface(&self, feature: FeatureId) -> bool
Does the given feature (as returned by a ray-cast or point projection on one of the triangles) identify the back face of that triangle?
Sourcepub fn topology(&self) -> Option<&TriMeshTopology>
pub fn topology(&self) -> Option<&TriMeshTopology>
The half-edge topology of this mesh, if it was computed.
This requires the TriMeshFlags::HALF_EDGE_TOPOLOGY flag.
Sourcepub fn connected_components(&self) -> Option<&TriMeshConnectedComponents>
pub fn connected_components(&self) -> Option<&TriMeshConnectedComponents>
The connected components of this mesh, if they were computed.
This requires the TriMeshFlags::CONNECTED_COMPONENTS flag.
Sourcepub fn num_connected_components(&self) -> Option<usize>
pub fn num_connected_components(&self) -> Option<usize>
The number of connected components of this mesh, if they were computed.
Sourcepub fn connected_component_colliders(
&self,
flags: TriMeshFlags,
) -> Option<Vec<Result<Collider, TriMeshBuilderError>>>
pub fn connected_component_colliders( &self, flags: TriMeshFlags, ) -> Option<Vec<Result<Collider, TriMeshBuilderError>>>
Builds one triangle mesh collider per connected component of this mesh, each
built with the given flags.
Returns None if the connected components were not computed.
Sourcepub fn pseudo_normals(&self) -> Option<&TriMeshPseudoNormals>
pub fn pseudo_normals(&self) -> Option<&TriMeshPseudoNormals>
The vertex and edge pseudo-normals of this mesh, if they were computed.
They are computed with the TriMeshFlags::ORIENTED or
TriMeshFlags::FIX_INTERNAL_EDGES flags.
Trait Implementations§
Source§impl<'a> Clone for TriMeshView<'a>
impl<'a> Clone for TriMeshView<'a>
Source§fn clone(&self) -> TriMeshView<'a>
fn clone(&self) -> TriMeshView<'a>
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreimpl<'a> Copy for TriMeshView<'a>
Auto Trait Implementations§
impl<'a> Freeze for TriMeshView<'a>
impl<'a> RefUnwindSafe for TriMeshView<'a>
impl<'a> Send for TriMeshView<'a>
impl<'a> Sync for TriMeshView<'a>
impl<'a> Unpin for TriMeshView<'a>
impl<'a> UnsafeUnpin for TriMeshView<'a>
impl<'a> UnwindSafe for TriMeshView<'a>
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