pub struct RapierPhysicsPlugin<PhysicsHooks = ()> { /* private fields */ }Expand description
A plugin responsible for setting up a full Rapier physics simulation pipeline and resources.
This will automatically setup all the resources needed to run a physics simulation with the Rapier physics engine.
Implementations§
Source§impl<PhysicsHooks> RapierPhysicsPlugin<PhysicsHooks>where
PhysicsHooks: 'static + BevyPhysicsHooks,
for<'w, 's> SystemParamItem<'w, 's, PhysicsHooks>: BevyPhysicsHooks,
impl<PhysicsHooks> RapierPhysicsPlugin<PhysicsHooks>where
PhysicsHooks: 'static + BevyPhysicsHooks,
for<'w, 's> SystemParamItem<'w, 's, PhysicsHooks>: BevyPhysicsHooks,
Sourcepub fn with_length_unit(self, length_unit: f32) -> Self
pub fn with_length_unit(self, length_unit: f32) -> Self
Specifies a scale ratio between the physics world and the bevy transforms.
This affects the size of every elements in the physics engine, by multiplying
all the length-related quantities by the length_unit factor. This should
likely always be 1.0 in 3D. In 2D, this is useful to specify a “pixels-per-meter”
conversion ratio.
Sourcepub fn with_custom_initialization(
self,
default_world_initialization: RapierContextInitialization,
) -> Self
pub fn with_custom_initialization( self, default_world_initialization: RapierContextInitialization, ) -> Self
Specifies a default world initialization strategy.
The default is to initialize a RapierContext with a length unit of 1.
Sourcepub fn with_default_system_setup(self, default_system_setup: bool) -> Self
pub fn with_default_system_setup(self, default_system_setup: bool) -> Self
Specifies whether the plugin should setup each of its PhysicsSet
(true), or if the user will set them up later (false).
The default value is true.
Sourcepub fn with_physics_sets_systems(
self,
enabled_physics_schedules: HashSet<PhysicsSet>,
) -> Self
pub fn with_physics_sets_systems( self, enabled_physics_schedules: HashSet<PhysicsSet>, ) -> Self
Controls whether given PhysicsSets systems are injected into the scheduler.
This is useful to opt out of default plugin behaviour, for example if you need to reorganize the systems in different schedules.
If passing an empty set, the plugin will still add the Physics Sets to the plugin schedule, but no systems will be added automatically.
Sourcepub fn in_fixed_schedule(self) -> Self
pub fn in_fixed_schedule(self) -> Self
Adds the physics systems to the FixedUpdate schedule rather than PostUpdate.
Sourcepub fn in_schedule(self, schedule: impl ScheduleLabel) -> Self
pub fn in_schedule(self, schedule: impl ScheduleLabel) -> Self
Adds the physics systems to the provided schedule rather than PostUpdate.
Sourcepub fn get_systems(set: PhysicsSet) -> ScheduleConfigs<ScheduleSystem>
pub fn get_systems(set: PhysicsSet) -> ScheduleConfigs<ScheduleSystem>
Provided for use when staging systems outside of this plugin using
with_default_system_setup(false).
See PhysicsSet for a description of these systems.
Trait Implementations§
Source§impl<PhysicsHooksSystemParam> Default for RapierPhysicsPlugin<PhysicsHooksSystemParam>
impl<PhysicsHooksSystemParam> Default for RapierPhysicsPlugin<PhysicsHooksSystemParam>
Source§impl<PhysicsHooks> Plugin for RapierPhysicsPlugin<PhysicsHooks>where
PhysicsHooks: 'static + BevyPhysicsHooks,
for<'w, 's> SystemParamItem<'w, 's, PhysicsHooks>: BevyPhysicsHooks,
impl<PhysicsHooks> Plugin for RapierPhysicsPlugin<PhysicsHooks>where
PhysicsHooks: 'static + BevyPhysicsHooks,
for<'w, 's> SystemParamItem<'w, 's, PhysicsHooks>: BevyPhysicsHooks,
Source§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
App, once all plugins registered are ready. This can
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fn ready(&self, _app: &App) -> bool
finish should be called.Source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Auto Trait Implementations§
impl<PhysicsHooks> Freeze for RapierPhysicsPlugin<PhysicsHooks>
impl<PhysicsHooks = ()> !RefUnwindSafe for RapierPhysicsPlugin<PhysicsHooks>
impl<PhysicsHooks> Send for RapierPhysicsPlugin<PhysicsHooks>where
PhysicsHooks: Send,
impl<PhysicsHooks> Sync for RapierPhysicsPlugin<PhysicsHooks>where
PhysicsHooks: Sync,
impl<PhysicsHooks> Unpin for RapierPhysicsPlugin<PhysicsHooks>where
PhysicsHooks: Unpin,
impl<PhysicsHooks = ()> !UnwindSafe for RapierPhysicsPlugin<PhysicsHooks>
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