pub enum DirtySpecializationSystems {
Clear,
CheckForChanges,
CheckForRemovals,
}Expand description
A SystemSet that contains all systems that mutate the
DirtySpecializations resource and other resources that wrap that type.
These systems must run in order.
Variants§
Clear
Systems that clear out DirtySpecializations types in preparation for
a new frame.
CheckForChanges
Systems that add entities that need to be re-specialized to
DirtySpecializations.
CheckForRemovals
Systems that determine which entities need to be removed from render
phases and write the results to DirtySpecializations.
The set of entities that need to be removed from the render phases can
only be determined after all systems in
DirtySpecializationSystems::CheckForChanges have run. That’s because
these systems check RemovedComponents resources, and they have to be
able to distinguish between the case in which an entity was truly made
unrenderable and the case in which an entity appeared in a
RemovedComponents table simply because its material type changed.
Trait Implementations§
Source§impl Clone for DirtySpecializationSystems
impl Clone for DirtySpecializationSystems
Source§fn clone(&self) -> DirtySpecializationSystems
fn clone(&self) -> DirtySpecializationSystems
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for DirtySpecializationSystems
impl Debug for DirtySpecializationSystems
Source§impl Hash for DirtySpecializationSystems
impl Hash for DirtySpecializationSystems
Source§impl SystemSet for DirtySpecializationSystems
impl SystemSet for DirtySpecializationSystems
Source§fn system_type(&self) -> Option<TypeId>
fn system_type(&self) -> Option<TypeId>
Some if this system set is a SystemTypeSet.Source§fn is_anonymous(&self) -> bool
fn is_anonymous(&self) -> bool
true if this system set is an AnonymousSet.impl Eq for DirtySpecializationSystems
impl StructuralPartialEq for DirtySpecializationSystems
Auto Trait Implementations§
impl Freeze for DirtySpecializationSystems
impl RefUnwindSafe for DirtySpecializationSystems
impl Send for DirtySpecializationSystems
impl Sync for DirtySpecializationSystems
impl Unpin for DirtySpecializationSystems
impl UnsafeUnpin for DirtySpecializationSystems
impl UnwindSafe for DirtySpecializationSystems
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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impl<T> IntoResult<T> for T
Source§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Source§impl<S> IntoScheduleConfigs<Interned<dyn SystemSet>, ()> for Swhere
S: SystemSet,
impl<S> IntoScheduleConfigs<Interned<dyn SystemSet>, ()> for Swhere
S: SystemSet,
Source§fn into_configs(self) -> ScheduleConfigs<Interned<dyn SystemSet>>
fn into_configs(self) -> ScheduleConfigs<Interned<dyn SystemSet>>
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fn in_set(self, set: impl SystemSet) -> ScheduleConfigs<T>
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) -> ScheduleConfigs<T>
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