pub struct ErasedRenderAssetPlugin<A: ErasedRenderAsset, AFTER: ErasedRenderAssetDependency + 'static = ()> { /* private fields */ }Expand description
This plugin extracts the changed assets from the “app world” into the “render world”
and prepares them for the GPU. They can then be accessed from the ErasedRenderAssets resource.
Therefore it sets up the ExtractSchedule and
RenderSystems::PrepareAssets steps for the specified ErasedRenderAsset.
The AFTER generic parameter can be used to specify that A::prepare_asset should not be run until
prepare_assets::<AFTER> has completed. This allows the prepare_asset function to depend on another
prepared ErasedRenderAsset, for example Mesh::prepare_asset relies on ErasedRenderAssets::<GpuImage> for morph
targets, so the plugin is created as ErasedRenderAssetPlugin::<RenderMesh, GpuImage>::default().
Trait Implementations§
Source§impl<A: ErasedRenderAsset, AFTER: ErasedRenderAssetDependency + 'static> Default for ErasedRenderAssetPlugin<A, AFTER>
impl<A: ErasedRenderAsset, AFTER: ErasedRenderAssetDependency + 'static> Default for ErasedRenderAssetPlugin<A, AFTER>
Source§impl<A: ErasedRenderAsset, AFTER: ErasedRenderAssetDependency + 'static> Plugin for ErasedRenderAssetPlugin<A, AFTER>
impl<A: ErasedRenderAsset, AFTER: ErasedRenderAssetDependency + 'static> Plugin for ErasedRenderAssetPlugin<A, AFTER>
Source§fn finish(&self, app: &mut App)
fn finish(&self, app: &mut App)
Finish adding this plugin to the
App, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.Source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready,
finish should be called.Source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl<A, AFTER> Freeze for ErasedRenderAssetPlugin<A, AFTER>
impl<A, AFTER> RefUnwindSafe for ErasedRenderAssetPlugin<A, AFTER>
impl<A, AFTER> Send for ErasedRenderAssetPlugin<A, AFTER>
impl<A, AFTER> Sync for ErasedRenderAssetPlugin<A, AFTER>
impl<A, AFTER> Unpin for ErasedRenderAssetPlugin<A, AFTER>
impl<A, AFTER> UnwindSafe for ErasedRenderAssetPlugin<A, AFTER>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self using default().
Source§impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
Source§impl<T> Identity for Twhere
T: ?Sized,
impl<T> Identity for Twhere
T: ?Sized,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
Source§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.