pub struct ExtractInstancesPlugin<EI>where
EI: ExtractInstance,{ /* private fields */ }
Expand description
This plugin extracts one or more components into the “render world” as extracted instances.
Therefore it sets up the ExtractSchedule
step for the specified
ExtractedInstances
.
Implementations§
source§impl<EI> ExtractInstancesPlugin<EI>where
EI: ExtractInstance,
impl<EI> ExtractInstancesPlugin<EI>where
EI: ExtractInstance,
sourcepub fn new() -> Self
pub fn new() -> Self
Creates a new ExtractInstancesPlugin
that unconditionally extracts to
the render world, whether the entity is visible or not.
sourcepub fn extract_visible() -> Self
pub fn extract_visible() -> Self
Creates a new ExtractInstancesPlugin
that extracts to the render world
if and only if the entity it’s attached to is visible.
Trait Implementations§
source§impl<EI> Default for ExtractInstancesPlugin<EI>where
EI: ExtractInstance + Default,
impl<EI> Default for ExtractInstancesPlugin<EI>where
EI: ExtractInstance + Default,
source§fn default() -> ExtractInstancesPlugin<EI>
fn default() -> ExtractInstancesPlugin<EI>
Returns the “default value” for a type. Read more
source§impl<EI> Plugin for ExtractInstancesPlugin<EI>where
EI: ExtractInstance,
impl<EI> Plugin for ExtractInstancesPlugin<EI>where
EI: ExtractInstance,
source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready,
finish
should be called.source§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
Finish adding this plugin to the
App
, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl<EI> Freeze for ExtractInstancesPlugin<EI>
impl<EI> RefUnwindSafe for ExtractInstancesPlugin<EI>
impl<EI> Send for ExtractInstancesPlugin<EI>
impl<EI> Sync for ExtractInstancesPlugin<EI>
impl<EI> Unpin for ExtractInstancesPlugin<EI>
impl<EI> UnwindSafe for ExtractInstancesPlugin<EI>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.