pub struct ElementLayout { /* private fields */ }Expand description
Information about the size of individual elements (vertices or indices) within a slab.
Slab objects are allocated in units of slots. Usually, each element takes
up one slot, and so elements and slots are equivalent. Occasionally,
however, a slot may consist of 2 or even 4 elements. This occurs when the
size of an element isn’t divisible by COPY_BUFFER_ALIGNMENT. When we
resize buffers, we perform GPU-to-GPU copies to shuffle the existing
elements into their new positions, and such copies must be on
COPY_BUFFER_ALIGNMENT boundaries. Slots solve this problem by
guaranteeing that the size of an allocation quantum is divisible by both the
size of an element and COPY_BUFFER_ALIGNMENT, so we can relocate it
freely.
Trait Implementations§
Source§impl Clone for ElementLayout
impl Clone for ElementLayout
Source§fn clone(&self) -> ElementLayout
fn clone(&self) -> ElementLayout
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Hash for ElementLayout
impl Hash for ElementLayout
Source§impl PartialEq for ElementLayout
impl PartialEq for ElementLayout
Source§impl SlabItemLayout for ElementLayout
impl SlabItemLayout for ElementLayout
Source§fn elements_per_slot(&self) -> u32
fn elements_per_slot(&self) -> u32
The number of elements that make up a single slot.
Source§fn buffer_usages(&self) -> BufferUsages
fn buffer_usages(&self) -> BufferUsages
The
wgpu buffer usages that the slab allocator will specify when
creating buffers. Read moreimpl Copy for ElementLayout
impl Eq for ElementLayout
impl StructuralPartialEq for ElementLayout
Auto Trait Implementations§
impl Freeze for ElementLayout
impl RefUnwindSafe for ElementLayout
impl Send for ElementLayout
impl Sync for ElementLayout
impl Unpin for ElementLayout
impl UnsafeUnpin for ElementLayout
impl UnwindSafe for ElementLayout
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