Struct bevy_render::mesh::primitives::CircleMeshBuilder
source · pub struct CircleMeshBuilder {
pub circle: Circle,
pub resolution: usize,
}
Fields§
§circle: Circle
The Circle
shape.
resolution: usize
The number of vertices used for the circle mesh.
The default is 32
.
Implementations§
source§impl CircleMeshBuilder
impl CircleMeshBuilder
sourcepub const fn new(radius: f32, resolution: usize) -> Self
pub const fn new(radius: f32, resolution: usize) -> Self
Creates a new CircleMeshBuilder
from a given radius and vertex count.
sourcepub const fn resolution(self, resolution: usize) -> Self
pub const fn resolution(self, resolution: usize) -> Self
Sets the number of vertices used for the circle mesh.
Trait Implementations§
source§impl Clone for CircleMeshBuilder
impl Clone for CircleMeshBuilder
source§fn clone(&self) -> CircleMeshBuilder
fn clone(&self) -> CircleMeshBuilder
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for CircleMeshBuilder
impl Debug for CircleMeshBuilder
source§impl Default for CircleMeshBuilder
impl Default for CircleMeshBuilder
source§impl Extrudable for CircleMeshBuilder
impl Extrudable for CircleMeshBuilder
source§fn perimeter(&self) -> Vec<PerimeterSegment>
fn perimeter(&self) -> Vec<PerimeterSegment>
A list of the indices each representing a part of the perimeter of the mesh.
source§impl MeshBuilder for CircleMeshBuilder
impl MeshBuilder for CircleMeshBuilder
impl Copy for CircleMeshBuilder
Auto Trait Implementations§
impl Freeze for CircleMeshBuilder
impl RefUnwindSafe for CircleMeshBuilder
impl Send for CircleMeshBuilder
impl Sync for CircleMeshBuilder
impl Unpin for CircleMeshBuilder
impl UnwindSafe for CircleMeshBuilder
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.