Struct bevy_render::mesh::primitives::CircularSegmentMeshBuilder
source · pub struct CircularSegmentMeshBuilder {
pub segment: CircularSegment,
pub resolution: usize,
pub uv_mode: CircularMeshUvMode,
}
Expand description
A builder used for creating a Mesh
with a CircularSegment
shape.
The resulting mesh will have a UV-map such that the center of the circle is at the center of the texture.
Fields§
§segment: CircularSegment
The segment shape.
resolution: usize
The number of vertices used for the arc portion of the segment mesh.
The default is 32
.
uv_mode: CircularMeshUvMode
The UV mapping mode
Implementations§
source§impl CircularSegmentMeshBuilder
impl CircularSegmentMeshBuilder
sourcepub fn new(segment: CircularSegment) -> Self
pub fn new(segment: CircularSegment) -> Self
Creates a new CircularSegmentMeshBuilder
from a given segment
sourcepub const fn resolution(self, resolution: usize) -> Self
pub const fn resolution(self, resolution: usize) -> Self
Sets the number of vertices used for the segment mesh.
sourcepub const fn uv_mode(self, uv_mode: CircularMeshUvMode) -> Self
pub const fn uv_mode(self, uv_mode: CircularMeshUvMode) -> Self
Sets the uv mode used for the segment mesh
Trait Implementations§
source§impl Clone for CircularSegmentMeshBuilder
impl Clone for CircularSegmentMeshBuilder
source§fn clone(&self) -> CircularSegmentMeshBuilder
fn clone(&self) -> CircularSegmentMeshBuilder
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for CircularSegmentMeshBuilder
impl Debug for CircularSegmentMeshBuilder
source§impl Default for CircularSegmentMeshBuilder
impl Default for CircularSegmentMeshBuilder
source§impl Extrudable for CircularSegmentMeshBuilder
impl Extrudable for CircularSegmentMeshBuilder
source§fn perimeter(&self) -> Vec<PerimeterSegment>
fn perimeter(&self) -> Vec<PerimeterSegment>
A list of the indices each representing a part of the perimeter of the mesh.
impl Copy for CircularSegmentMeshBuilder
Auto Trait Implementations§
impl Freeze for CircularSegmentMeshBuilder
impl RefUnwindSafe for CircularSegmentMeshBuilder
impl Send for CircularSegmentMeshBuilder
impl Sync for CircularSegmentMeshBuilder
impl Unpin for CircularSegmentMeshBuilder
impl UnwindSafe for CircularSegmentMeshBuilder
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.