Struct bevy_render::mesh::primitives::ConeMeshBuilder

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pub struct ConeMeshBuilder {
    pub cone: Cone,
    pub resolution: u32,
    pub anchor: ConeAnchor,
}
Expand description

A builder used for creating a Mesh with a Cone shape.

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§cone: Cone

The Cone shape.

§resolution: u32

The number of vertices used for the base of the cone.

The default is 32.

§anchor: ConeAnchor

The anchor point for the cone mesh, defaults to the midpoint between the tip of the cone and the center of its base

Implementations§

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impl ConeMeshBuilder

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pub const fn new(radius: f32, height: f32, resolution: u32) -> Self

Creates a new ConeMeshBuilder from a given radius, height, and number of vertices used for the base of the cone.

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pub const fn resolution(self, resolution: u32) -> Self

Sets the number of vertices used for the base of the cone.

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pub const fn anchor(self, anchor: ConeAnchor) -> Self

Sets a custom anchor point for the mesh

Trait Implementations§

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impl Clone for ConeMeshBuilder

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fn clone(&self) -> ConeMeshBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ConeMeshBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ConeMeshBuilder

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl MeshBuilder for ConeMeshBuilder

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fn build(&self) -> Mesh

Builds a Mesh based on the configuration in self.
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impl Copy for ConeMeshBuilder

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