Struct bevy_render::mesh::primitives::ConeMeshBuilder
source · pub struct ConeMeshBuilder {
pub cone: Cone,
pub resolution: u32,
pub anchor: ConeAnchor,
}
Fields§
§cone: Cone
The Cone
shape.
resolution: u32
The number of vertices used for the base of the cone.
The default is 32
.
anchor: ConeAnchor
The anchor point for the cone mesh, defaults to the midpoint between the tip of the cone and the center of its base
Implementations§
source§impl ConeMeshBuilder
impl ConeMeshBuilder
sourcepub const fn new(radius: f32, height: f32, resolution: u32) -> Self
pub const fn new(radius: f32, height: f32, resolution: u32) -> Self
Creates a new ConeMeshBuilder
from a given radius, height,
and number of vertices used for the base of the cone.
sourcepub const fn resolution(self, resolution: u32) -> Self
pub const fn resolution(self, resolution: u32) -> Self
Sets the number of vertices used for the base of the cone.
sourcepub const fn anchor(self, anchor: ConeAnchor) -> Self
pub const fn anchor(self, anchor: ConeAnchor) -> Self
Sets a custom anchor point for the mesh
Trait Implementations§
source§impl Clone for ConeMeshBuilder
impl Clone for ConeMeshBuilder
source§fn clone(&self) -> ConeMeshBuilder
fn clone(&self) -> ConeMeshBuilder
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for ConeMeshBuilder
impl Debug for ConeMeshBuilder
source§impl Default for ConeMeshBuilder
impl Default for ConeMeshBuilder
source§impl MeshBuilder for ConeMeshBuilder
impl MeshBuilder for ConeMeshBuilder
impl Copy for ConeMeshBuilder
Auto Trait Implementations§
impl Freeze for ConeMeshBuilder
impl RefUnwindSafe for ConeMeshBuilder
impl Send for ConeMeshBuilder
impl Sync for ConeMeshBuilder
impl Unpin for ConeMeshBuilder
impl UnwindSafe for ConeMeshBuilder
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.