Struct bevy_render::mesh::primitives::CylinderMeshBuilder
source · pub struct CylinderMeshBuilder {
pub cylinder: Cylinder,
pub resolution: u32,
pub segments: u32,
pub caps: bool,
pub anchor: CylinderAnchor,
}
Fields§
§cylinder: Cylinder
The Cylinder
shape.
resolution: u32
The number of vertices used for the top and bottom of the cylinder.
The default is 32
.
segments: u32
The number of segments along the height of the cylinder.
Must be greater than 0
for geometry to be generated.
The default is 1
.
caps: bool
If set to true
, the cylinder caps (flat circle faces) are built,
otherwise the mesh will be a shallow tube
anchor: CylinderAnchor
The anchor point for the cylinder mesh, defaults to the midpoint between the top and bottom caps
Implementations§
source§impl CylinderMeshBuilder
impl CylinderMeshBuilder
sourcepub fn new(radius: f32, height: f32, resolution: u32) -> Self
pub fn new(radius: f32, height: f32, resolution: u32) -> Self
Creates a new CylinderMeshBuilder
from the given radius, a height,
and a resolution used for the top and bottom.
sourcepub const fn resolution(self, resolution: u32) -> Self
pub const fn resolution(self, resolution: u32) -> Self
Sets the number of vertices used for the top and bottom of the cylinder.
sourcepub const fn segments(self, segments: u32) -> Self
pub const fn segments(self, segments: u32) -> Self
Sets the number of segments along the height of the cylinder.
Must be greater than 0
for geometry to be generated.
sourcepub const fn without_caps(self) -> Self
pub const fn without_caps(self) -> Self
Ignore the cylinder caps, making the mesh a shallow tube instead
sourcepub const fn anchor(self, anchor: CylinderAnchor) -> Self
pub const fn anchor(self, anchor: CylinderAnchor) -> Self
Sets a custom anchor point for the mesh
Trait Implementations§
source§impl Clone for CylinderMeshBuilder
impl Clone for CylinderMeshBuilder
source§fn clone(&self) -> CylinderMeshBuilder
fn clone(&self) -> CylinderMeshBuilder
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for CylinderMeshBuilder
impl Debug for CylinderMeshBuilder
source§impl Default for CylinderMeshBuilder
impl Default for CylinderMeshBuilder
source§impl MeshBuilder for CylinderMeshBuilder
impl MeshBuilder for CylinderMeshBuilder
impl Copy for CylinderMeshBuilder
Auto Trait Implementations§
impl Freeze for CylinderMeshBuilder
impl RefUnwindSafe for CylinderMeshBuilder
impl Send for CylinderMeshBuilder
impl Sync for CylinderMeshBuilder
impl Unpin for CylinderMeshBuilder
impl UnwindSafe for CylinderMeshBuilder
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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T: ?Sized,
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T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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) to Box<dyn Any>
. Box<dyn Any>
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then be further downcast
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) to Rc<Any>
. Rc<Any>
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fn as_any(&self) -> &(dyn Any + 'static)
&Trait
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) to &Any
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World
.