Struct bevy_render::mesh::primitives::EllipseMeshBuilder
source · pub struct EllipseMeshBuilder {
pub ellipse: Ellipse,
pub resolution: usize,
}
Fields§
§ellipse: Ellipse
The Ellipse
shape.
resolution: usize
The number of vertices used for the ellipse mesh.
The default is 32
.
Implementations§
source§impl EllipseMeshBuilder
impl EllipseMeshBuilder
sourcepub const fn new(half_width: f32, half_height: f32, resolution: usize) -> Self
pub const fn new(half_width: f32, half_height: f32, resolution: usize) -> Self
Creates a new EllipseMeshBuilder
from a given half width and half height and a vertex count.
sourcepub const fn resolution(self, resolution: usize) -> Self
pub const fn resolution(self, resolution: usize) -> Self
Sets the number of vertices used for the ellipse mesh.
Trait Implementations§
source§impl Clone for EllipseMeshBuilder
impl Clone for EllipseMeshBuilder
source§fn clone(&self) -> EllipseMeshBuilder
fn clone(&self) -> EllipseMeshBuilder
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for EllipseMeshBuilder
impl Debug for EllipseMeshBuilder
source§impl Default for EllipseMeshBuilder
impl Default for EllipseMeshBuilder
source§impl Extrudable for EllipseMeshBuilder
impl Extrudable for EllipseMeshBuilder
source§fn perimeter(&self) -> Vec<PerimeterSegment>
fn perimeter(&self) -> Vec<PerimeterSegment>
A list of the indices each representing a part of the perimeter of the mesh.
source§impl MeshBuilder for EllipseMeshBuilder
impl MeshBuilder for EllipseMeshBuilder
impl Copy for EllipseMeshBuilder
Auto Trait Implementations§
impl Freeze for EllipseMeshBuilder
impl RefUnwindSafe for EllipseMeshBuilder
impl Send for EllipseMeshBuilder
impl Sync for EllipseMeshBuilder
impl Unpin for EllipseMeshBuilder
impl UnwindSafe for EllipseMeshBuilder
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.