Struct bevy_render::mesh::primitives::ExtrusionBuilder
source · pub struct ExtrusionBuilder<P>{
pub base_builder: P::Output,
pub half_depth: f32,
pub segments: usize,
}
Fields§
§base_builder: P::Output
§half_depth: f32
§segments: usize
Implementations§
source§impl<P> ExtrusionBuilder<P>
impl<P> ExtrusionBuilder<P>
source§impl ExtrusionBuilder<Circle>
impl ExtrusionBuilder<Circle>
sourcepub fn resolution(self, resolution: usize) -> Self
pub fn resolution(self, resolution: usize) -> Self
Sets the number of vertices used for the circle mesh at each end of the extrusion.
source§impl ExtrusionBuilder<Ellipse>
impl ExtrusionBuilder<Ellipse>
sourcepub fn resolution(self, resolution: usize) -> Self
pub fn resolution(self, resolution: usize) -> Self
Sets the number of vertices used for the ellipse mesh at each end of the extrusion.
source§impl ExtrusionBuilder<Annulus>
impl ExtrusionBuilder<Annulus>
sourcepub fn resolution(self, resolution: usize) -> Self
pub fn resolution(self, resolution: usize) -> Self
Sets the number of vertices used in constructing the concentric circles of the annulus mesh at each end of the extrusion.
source§impl ExtrusionBuilder<Capsule2d>
impl ExtrusionBuilder<Capsule2d>
sourcepub fn resolution(self, resolution: usize) -> Self
pub fn resolution(self, resolution: usize) -> Self
Sets the number of vertices used for each hemicircle at the ends of the extrusion.
Trait Implementations§
source§impl<P> MeshBuilder for ExtrusionBuilder<P>
impl<P> MeshBuilder for ExtrusionBuilder<P>
Auto Trait Implementations§
impl<P> Freeze for ExtrusionBuilder<P>
impl<P> RefUnwindSafe for ExtrusionBuilder<P>
impl<P> Send for ExtrusionBuilder<P>
impl<P> Sync for ExtrusionBuilder<P>
impl<P> Unpin for ExtrusionBuilder<P>
impl<P> UnwindSafe for ExtrusionBuilder<P>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
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