Struct bevy_render::mesh::primitives::ExtrusionBuilder

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pub struct ExtrusionBuilder<P>{
    pub base_builder: P::Output,
    pub half_depth: f32,
    pub segments: usize,
}
Expand description

A builder used for creating a Mesh with an Extrusion shape.

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§base_builder: P::Output§half_depth: f32§segments: usize

Implementations§

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impl<P> ExtrusionBuilder<P>

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pub fn new(base_shape: &P, depth: f32) -> Self

Create a new ExtrusionBuilder<P> from a given base_shape and the full depth of the extrusion.

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pub fn segments(self, segments: usize) -> Self

Sets the number of segments along the depth of the extrusion. Must be greater than 0 for the geometry of the mantel to be generated.

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impl ExtrusionBuilder<Circle>

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pub fn resolution(self, resolution: usize) -> Self

Sets the number of vertices used for the circle mesh at each end of the extrusion.

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impl ExtrusionBuilder<Ellipse>

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pub fn resolution(self, resolution: usize) -> Self

Sets the number of vertices used for the ellipse mesh at each end of the extrusion.

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impl ExtrusionBuilder<Annulus>

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pub fn resolution(self, resolution: usize) -> Self

Sets the number of vertices used in constructing the concentric circles of the annulus mesh at each end of the extrusion.

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impl ExtrusionBuilder<Capsule2d>

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pub fn resolution(self, resolution: usize) -> Self

Sets the number of vertices used for each hemicircle at the ends of the extrusion.

Trait Implementations§

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impl<P> MeshBuilder for ExtrusionBuilder<P>

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fn build(&self) -> Mesh

Builds a Mesh based on the configuration in self.

Auto Trait Implementations§

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impl<P> Freeze for ExtrusionBuilder<P>
where <P as Meshable>::Output: Freeze,

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impl<P> RefUnwindSafe for ExtrusionBuilder<P>
where <P as Meshable>::Output: RefUnwindSafe,

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impl<P> Send for ExtrusionBuilder<P>
where <P as Meshable>::Output: Send,

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impl<P> Sync for ExtrusionBuilder<P>
where <P as Meshable>::Output: Sync,

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impl<P> Unpin for ExtrusionBuilder<P>
where <P as Meshable>::Output: Unpin,

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impl<P> UnwindSafe for ExtrusionBuilder<P>
where <P as Meshable>::Output: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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where T: ?Sized,

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