Struct bevy_render::mesh::primitives::SphereMeshBuilder
source · pub struct SphereMeshBuilder {
pub sphere: Sphere,
pub kind: SphereKind,
}
Fields§
§sphere: Sphere
The Sphere
shape.
kind: SphereKind
The type of sphere mesh that will be built.
Implementations§
source§impl SphereMeshBuilder
impl SphereMeshBuilder
sourcepub const fn new(radius: f32, kind: SphereKind) -> Self
pub const fn new(radius: f32, kind: SphereKind) -> Self
Creates a new SphereMeshBuilder
from a radius and SphereKind
.
sourcepub const fn kind(self, kind: SphereKind) -> Self
pub const fn kind(self, kind: SphereKind) -> Self
Sets the SphereKind
that will be used for building the mesh.
sourcepub fn ico(&self, subdivisions: usize) -> Result<Mesh, IcosphereError>
pub fn ico(&self, subdivisions: usize) -> Result<Mesh, IcosphereError>
Creates an icosphere mesh with the given number of subdivisions.
The number of faces quadruples with each subdivision.
If there are 80
or more subdivisions, the vertex count will be too large,
and an IcosphereError
is returned.
A good default is 5
subdivisions.
Trait Implementations§
source§impl Clone for SphereMeshBuilder
impl Clone for SphereMeshBuilder
source§fn clone(&self) -> SphereMeshBuilder
fn clone(&self) -> SphereMeshBuilder
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for SphereMeshBuilder
impl Debug for SphereMeshBuilder
source§impl Default for SphereMeshBuilder
impl Default for SphereMeshBuilder
source§fn default() -> SphereMeshBuilder
fn default() -> SphereMeshBuilder
Returns the “default value” for a type. Read more
source§impl MeshBuilder for SphereMeshBuilder
impl MeshBuilder for SphereMeshBuilder
impl Copy for SphereMeshBuilder
Auto Trait Implementations§
impl Freeze for SphereMeshBuilder
impl RefUnwindSafe for SphereMeshBuilder
impl Send for SphereMeshBuilder
impl Sync for SphereMeshBuilder
impl Unpin for SphereMeshBuilder
impl UnwindSafe for SphereMeshBuilder
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.