#[repr(C)]pub enum AstcBlock {
Show 14 variants
B4x4 = 0,
B5x4 = 1,
B5x5 = 2,
B6x5 = 3,
B6x6 = 4,
B8x5 = 5,
B8x6 = 6,
B8x8 = 7,
B10x5 = 8,
B10x6 = 9,
B10x8 = 10,
B10x10 = 11,
B12x10 = 12,
B12x12 = 13,
}Expand description
ASTC block dimensions
Variants§
B4x4 = 0
4x4 block compressed texture. 16 bytes per block (8 bit/px).
B5x4 = 1
5x4 block compressed texture. 16 bytes per block (6.4 bit/px).
B5x5 = 2
5x5 block compressed texture. 16 bytes per block (5.12 bit/px).
B6x5 = 3
6x5 block compressed texture. 16 bytes per block (4.27 bit/px).
B6x6 = 4
6x6 block compressed texture. 16 bytes per block (3.56 bit/px).
B8x5 = 5
8x5 block compressed texture. 16 bytes per block (3.2 bit/px).
B8x6 = 6
8x6 block compressed texture. 16 bytes per block (2.67 bit/px).
B8x8 = 7
8x8 block compressed texture. 16 bytes per block (2 bit/px).
B10x5 = 8
10x5 block compressed texture. 16 bytes per block (2.56 bit/px).
B10x6 = 9
10x6 block compressed texture. 16 bytes per block (2.13 bit/px).
B10x8 = 10
10x8 block compressed texture. 16 bytes per block (1.6 bit/px).
B10x10 = 11
10x10 block compressed texture. 16 bytes per block (1.28 bit/px).
B12x10 = 12
12x10 block compressed texture. 16 bytes per block (1.07 bit/px).
B12x12 = 13
12x12 block compressed texture. 16 bytes per block (0.89 bit/px).
Trait Implementations§
impl Copy for AstcBlock
impl Eq for AstcBlock
impl StructuralPartialEq for AstcBlock
Auto Trait Implementations§
impl Freeze for AstcBlock
impl RefUnwindSafe for AstcBlock
impl Send for AstcBlock
impl Sync for AstcBlock
impl Unpin for AstcBlock
impl UnwindSafe for AstcBlock
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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