Enum bevy_render::render_resource::BlendFactor
source · #[repr(C)]pub enum BlendFactor {
Show 17 variants
Zero = 0,
One = 1,
Src = 2,
OneMinusSrc = 3,
SrcAlpha = 4,
OneMinusSrcAlpha = 5,
Dst = 6,
OneMinusDst = 7,
DstAlpha = 8,
OneMinusDstAlpha = 9,
SrcAlphaSaturated = 10,
Constant = 11,
OneMinusConstant = 12,
Src1 = 13,
OneMinusSrc1 = 14,
Src1Alpha = 15,
OneMinusSrc1Alpha = 16,
}
Expand description
Alpha blend factor.
Alpha blending is very complicated: see the OpenGL or Vulkan spec for more information.
Corresponds to WebGPU GPUBlendFactor
.
Values using S1 requires Features::DUAL_SOURCE_BLENDING
and can only be
used with the first render target.
Variants§
Zero = 0
0.0
One = 1
1.0
Src = 2
S.component
OneMinusSrc = 3
1.0 - S.component
SrcAlpha = 4
S.alpha
OneMinusSrcAlpha = 5
1.0 - S.alpha
Dst = 6
D.component
OneMinusDst = 7
1.0 - D.component
DstAlpha = 8
D.alpha
OneMinusDstAlpha = 9
1.0 - D.alpha
SrcAlphaSaturated = 10
min(S.alpha, 1.0 - D.alpha)
Constant = 11
Constant
OneMinusConstant = 12
1.0 - Constant
Src1 = 13
S1.component
OneMinusSrc1 = 14
1.0 - S1.component
Src1Alpha = 15
S1.alpha
OneMinusSrc1Alpha = 16
1.0 - S1.alpha
Implementations§
source§impl BlendFactor
impl BlendFactor
sourcepub fn ref_second_blend_source(&self) -> bool
pub fn ref_second_blend_source(&self) -> bool
Returns true
if the blend factor references the second blend source.
Note that the usage of those blend factors require Features::DUAL_SOURCE_BLENDING
.
Trait Implementations§
source§impl Clone for BlendFactor
impl Clone for BlendFactor
source§fn clone(&self) -> BlendFactor
fn clone(&self) -> BlendFactor
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for BlendFactor
impl Debug for BlendFactor
source§impl Hash for BlendFactor
impl Hash for BlendFactor
source§impl PartialEq for BlendFactor
impl PartialEq for BlendFactor
source§fn eq(&self, other: &BlendFactor) -> bool
fn eq(&self, other: &BlendFactor) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for BlendFactor
impl Eq for BlendFactor
impl StructuralPartialEq for BlendFactor
Auto Trait Implementations§
impl Freeze for BlendFactor
impl RefUnwindSafe for BlendFactor
impl Send for BlendFactor
impl Sync for BlendFactor
impl Unpin for BlendFactor
impl UnwindSafe for BlendFactor
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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can then be
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
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’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
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source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.