Enum bevy_render::render_resource::BlendOperation

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#[repr(C)]
pub enum BlendOperation { Add = 0, Subtract = 1, ReverseSubtract = 2, Min = 3, Max = 4, }
Expand description

Alpha blend operation.

Alpha blending is very complicated: see the OpenGL or Vulkan spec for more information.

Corresponds to WebGPU GPUBlendOperation.

Variants§

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Add = 0

Src + Dst

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Subtract = 1

Src - Dst

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ReverseSubtract = 2

Dst - Src

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Min = 3

min(Src, Dst)

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Max = 4

max(Src, Dst)

Trait Implementations§

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impl Clone for BlendOperation

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fn clone(&self) -> BlendOperation

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BlendOperation

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for BlendOperation

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fn default() -> BlendOperation

Returns the “default value” for a type. Read more
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impl Hash for BlendOperation

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for BlendOperation

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fn eq(&self, other: &BlendOperation) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for BlendOperation

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impl Eq for BlendOperation

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impl StructuralPartialEq for BlendOperation

Auto Trait Implementations§

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where T: 'static + ?Sized,

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where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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