Enum bevy_render::render_resource::Face
source · #[repr(C)]pub enum Face {
Front = 0,
Back = 1,
}
Expand description
Face of a vertex.
Corresponds to WebGPU GPUCullMode
,
except that the "none"
value is represented using Option<Face>
instead.
Variants§
Trait Implementations§
source§impl PartialEq for Face
impl PartialEq for Face
impl Copy for Face
impl Eq for Face
impl StructuralPartialEq for Face
Auto Trait Implementations§
impl Freeze for Face
impl RefUnwindSafe for Face
impl Send for Face
impl Sync for Face
impl Unpin for Face
impl UnwindSafe for Face
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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