#[repr(C)]pub enum TextureDimension {
D1 = 0,
D2 = 1,
D3 = 2,
}Expand description
Dimensionality of a texture.
Corresponds to WebGPU GPUTextureDimension.
Variants§
Trait Implementations§
Source§impl Clone for TextureDimension
impl Clone for TextureDimension
Source§fn clone(&self) -> TextureDimension
fn clone(&self) -> TextureDimension
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TextureDimension
impl Debug for TextureDimension
Source§impl Hash for TextureDimension
impl Hash for TextureDimension
Source§impl PartialEq for TextureDimension
impl PartialEq for TextureDimension
impl Copy for TextureDimension
impl Eq for TextureDimension
impl StructuralPartialEq for TextureDimension
Auto Trait Implementations§
impl Freeze for TextureDimension
impl RefUnwindSafe for TextureDimension
impl Send for TextureDimension
impl Sync for TextureDimension
impl Unpin for TextureDimension
impl UnwindSafe for TextureDimension
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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T: Any,
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