Struct bevy_render::render_resource::BindGroupDescriptor
source · pub struct BindGroupDescriptor<'a> {
pub label: Option<&'a str>,
pub layout: &'a BindGroupLayout,
pub entries: &'a [BindGroupEntry<'a>],
}
Expand description
Describes a group of bindings and the resources to be bound.
For use with Device::create_bind_group
.
Corresponds to WebGPU GPUBindGroupDescriptor
.
Fields§
§label: Option<&'a str>
Debug label of the bind group. This will show up in graphics debuggers for easy identification.
layout: &'a BindGroupLayout
The BindGroupLayout
that corresponds to this bind group.
entries: &'a [BindGroupEntry<'a>]
The resources to bind to this bind group.
Trait Implementations§
source§impl<'a> Clone for BindGroupDescriptor<'a>
impl<'a> Clone for BindGroupDescriptor<'a>
source§fn clone(&self) -> BindGroupDescriptor<'a>
fn clone(&self) -> BindGroupDescriptor<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl<'a> Freeze for BindGroupDescriptor<'a>
impl<'a> !RefUnwindSafe for BindGroupDescriptor<'a>
impl<'a> Send for BindGroupDescriptor<'a>
impl<'a> Sync for BindGroupDescriptor<'a>
impl<'a> Unpin for BindGroupDescriptor<'a>
impl<'a> !UnwindSafe for BindGroupDescriptor<'a>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.