#[repr(C)]pub struct DispatchIndirectArgs {
pub x: u32,
pub y: u32,
pub z: u32,
}Expand description
Argument buffer layout for dispatch_indirect commands.
Fields§
§x: u32The number of work groups in X dimension.
y: u32The number of work groups in Y dimension.
z: u32The number of work groups in Z dimension.
Implementations§
Trait Implementations§
Source§impl Clone for DispatchIndirectArgs
impl Clone for DispatchIndirectArgs
Source§fn clone(&self) -> DispatchIndirectArgs
fn clone(&self) -> DispatchIndirectArgs
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for DispatchIndirectArgs
impl Debug for DispatchIndirectArgs
Source§impl Default for DispatchIndirectArgs
impl Default for DispatchIndirectArgs
Source§fn default() -> DispatchIndirectArgs
fn default() -> DispatchIndirectArgs
Returns the “default value” for a type. Read more
impl Copy for DispatchIndirectArgs
impl Pod for DispatchIndirectArgs
Auto Trait Implementations§
impl Freeze for DispatchIndirectArgs
impl RefUnwindSafe for DispatchIndirectArgs
impl Send for DispatchIndirectArgs
impl Sync for DispatchIndirectArgs
impl Unpin for DispatchIndirectArgs
impl UnwindSafe for DispatchIndirectArgs
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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Source§impl<T> CheckedBitPattern for Twhere
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impl<T> CheckedBitPattern for Twhere
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Source§type Bits = T
type Bits = T
Self must have the same layout as the specified Bits except for
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fn is_valid_bit_pattern(_bits: &T) -> bool
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