pub struct DynamicUniformBufferWriter<'a, T> { /* private fields */ }
Expand description
A writer that can be used to directly write elements into the target buffer.
For more information, see DynamicUniformBuffer::get_writer
.
Implementations§
source§impl<'a, T: ShaderType + WriteInto> DynamicUniformBufferWriter<'a, T>
impl<'a, T: ShaderType + WriteInto> DynamicUniformBufferWriter<'a, T>
Auto Trait Implementations§
impl<'a, T> Freeze for DynamicUniformBufferWriter<'a, T>
impl<'a, T> !RefUnwindSafe for DynamicUniformBufferWriter<'a, T>
impl<'a, T> Send for DynamicUniformBufferWriter<'a, T>
impl<'a, T> Sync for DynamicUniformBufferWriter<'a, T>
impl<'a, T> Unpin for DynamicUniformBufferWriter<'a, T>
impl<'a, T> !UnwindSafe for DynamicUniformBufferWriter<'a, T>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
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