#[repr(C)]pub struct StencilFaceState {
pub compare: CompareFunction,
pub fail_op: StencilOperation,
pub depth_fail_op: StencilOperation,
pub pass_op: StencilOperation,
}Expand description
Describes stencil state in a render pipeline.
If you are not using stencil state, set this to StencilFaceState::IGNORE.
Corresponds to WebGPU GPUStencilFaceState.
Fields§
§compare: CompareFunctionComparison function that determines if the fail_op or pass_op is used on the stencil buffer.
fail_op: StencilOperationOperation that is performed when stencil test fails.
depth_fail_op: StencilOperationOperation that is performed when depth test fails but stencil test succeeds.
pass_op: StencilOperationOperation that is performed when stencil test success.
Implementations§
Source§impl StencilFaceState
impl StencilFaceState
Sourcepub const IGNORE: StencilFaceState
pub const IGNORE: StencilFaceState
Ignore the stencil state for the face.
Sourcepub fn needs_ref_value(&self) -> bool
pub fn needs_ref_value(&self) -> bool
Returns true if the face state uses the reference value for testing or operation.
Sourcepub fn is_read_only(&self) -> bool
pub fn is_read_only(&self) -> bool
Returns true if the face state doesn’t mutate the target values.
Trait Implementations§
Source§impl Clone for StencilFaceState
impl Clone for StencilFaceState
Source§fn clone(&self) -> StencilFaceState
fn clone(&self) -> StencilFaceState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for StencilFaceState
impl Debug for StencilFaceState
Source§impl Default for StencilFaceState
impl Default for StencilFaceState
Source§fn default() -> StencilFaceState
fn default() -> StencilFaceState
Returns the “default value” for a type. Read more
Source§impl Hash for StencilFaceState
impl Hash for StencilFaceState
Source§impl PartialEq for StencilFaceState
impl PartialEq for StencilFaceState
impl Copy for StencilFaceState
impl Eq for StencilFaceState
impl StructuralPartialEq for StencilFaceState
Auto Trait Implementations§
impl Freeze for StencilFaceState
impl RefUnwindSafe for StencilFaceState
impl Send for StencilFaceState
impl Sync for StencilFaceState
impl Unpin for StencilFaceState
impl UnwindSafe for StencilFaceState
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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