pub struct TextureId(/* private fields */);Implementations§
Trait Implementations§
Source§impl Ord for TextureId
 
impl Ord for TextureId
Source§impl PartialOrd for TextureId
 
impl PartialOrd for TextureId
impl Copy for TextureId
impl Eq for TextureId
impl StructuralPartialEq for TextureId
Auto Trait Implementations§
impl Freeze for TextureId
impl RefUnwindSafe for TextureId
impl Send for TextureId
impl Sync for TextureId
impl Unpin for TextureId
impl UnwindSafe for TextureId
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Source§impl<T, U> AsBindGroupShaderType<U> for T
 
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
 
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T ShaderType for self. When used in AsBindGroup
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